godot/servers/visual
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
..
rasterizer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_language.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_language.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_types.cpp Add METALLIC to light() built-ins 2021-02-02 13:02:46 +01:00
shader_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_canvas.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_canvas.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_globals.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Partially revert change to BVH render tree update method 2021-01-20 19:15:07 +00:00
visual_server_raster.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
visual_server_scene.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
visual_server_scene.h Modernize Thread 2021-02-18 11:58:08 +01:00
visual_server_viewport.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_viewport.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_wrap_mt.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
visual_server_wrap_mt.h Modernize Thread 2021-02-18 11:58:08 +01:00