godot/servers/visual
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
..
SCsub
rasterizer.cpp
rasterizer.h
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp
visual_server_canvas.h
visual_server_globals.cpp
visual_server_globals.h
visual_server_raster.cpp
visual_server_raster.h
visual_server_scene.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
visual_server_scene.h Modernize Thread 2021-02-18 11:58:08 +01:00
visual_server_viewport.cpp
visual_server_viewport.h
visual_server_wrap_mt.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
visual_server_wrap_mt.h Modernize Thread 2021-02-18 11:58:08 +01:00