35dafc9fa8
Splits monolithic physics class files.
82 lines
4.0 KiB
C++
82 lines
4.0 KiB
C++
/**************************************************************************/
|
|
/* collision_polygon_3d_gizmo_plugin.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "collision_polygon_3d_gizmo_plugin.h"
|
|
|
|
#include "editor/editor_settings.h"
|
|
#include "editor/plugins/node_3d_editor_plugin.h"
|
|
#include "scene/3d/physics/collision_polygon_3d.h"
|
|
|
|
CollisionPolygon3DGizmoPlugin::CollisionPolygon3DGizmoPlugin() {
|
|
const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
|
create_material("shape_material", gizmo_color);
|
|
const float gizmo_value = gizmo_color.get_v();
|
|
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
|
|
create_material("shape_material_disabled", gizmo_color_disabled);
|
|
}
|
|
|
|
bool CollisionPolygon3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
|
return Object::cast_to<CollisionPolygon3D>(p_spatial) != nullptr;
|
|
}
|
|
|
|
String CollisionPolygon3DGizmoPlugin::get_gizmo_name() const {
|
|
return "CollisionPolygon3D";
|
|
}
|
|
|
|
int CollisionPolygon3DGizmoPlugin::get_priority() const {
|
|
return -1;
|
|
}
|
|
|
|
void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
|
CollisionPolygon3D *polygon = Object::cast_to<CollisionPolygon3D>(p_gizmo->get_node_3d());
|
|
|
|
p_gizmo->clear();
|
|
|
|
Vector<Vector2> points = polygon->get_polygon();
|
|
float depth = polygon->get_depth() * 0.5;
|
|
|
|
Vector<Vector3> lines;
|
|
for (int i = 0; i < points.size(); i++) {
|
|
int n = (i + 1) % points.size();
|
|
lines.push_back(Vector3(points[i].x, points[i].y, depth));
|
|
lines.push_back(Vector3(points[n].x, points[n].y, depth));
|
|
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
|
|
lines.push_back(Vector3(points[n].x, points[n].y, -depth));
|
|
lines.push_back(Vector3(points[i].x, points[i].y, depth));
|
|
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
|
|
}
|
|
|
|
const Ref<Material> material =
|
|
get_material(!polygon->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
|
|
|
|
p_gizmo->add_lines(lines, material);
|
|
p_gizmo->add_collision_segments(lines);
|
|
}
|