godot/servers/navigation/navigation_path_query_param...

145 lines
7.8 KiB
C++

/*************************************************************************/
/* navigation_path_query_parameters_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "navigation_path_query_parameters_3d.h"
void NavigationPathQueryParameters3D::set_pathfinding_algorithm(const NavigationPathQueryParameters3D::PathfindingAlgorithm p_pathfinding_algorithm) {
switch (p_pathfinding_algorithm) {
case PATHFINDING_ALGORITHM_ASTAR: {
parameters.pathfinding_algorithm = NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR;
} break;
default: {
WARN_PRINT_ONCE("No match for used PathfindingAlgorithm - fallback to default");
parameters.pathfinding_algorithm = NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR;
} break;
}
}
NavigationPathQueryParameters3D::PathfindingAlgorithm NavigationPathQueryParameters3D::get_pathfinding_algorithm() const {
switch (parameters.pathfinding_algorithm) {
case NavigationUtilities::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR:
return PATHFINDING_ALGORITHM_ASTAR;
default:
WARN_PRINT_ONCE("No match for used PathfindingAlgorithm - fallback to default");
return PATHFINDING_ALGORITHM_ASTAR;
}
}
void NavigationPathQueryParameters3D::set_path_postprocessing(const NavigationPathQueryParameters3D::PathPostProcessing p_path_postprocessing) {
switch (p_path_postprocessing) {
case PATH_POSTPROCESSING_CORRIDORFUNNEL: {
parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL;
} break;
case PATH_POSTPROCESSING_EDGECENTERED: {
parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED;
} break;
default: {
WARN_PRINT_ONCE("No match for used PathPostProcessing - fallback to default");
parameters.path_postprocessing = NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL;
} break;
}
}
NavigationPathQueryParameters3D::PathPostProcessing NavigationPathQueryParameters3D::get_path_postprocessing() const {
switch (parameters.path_postprocessing) {
case NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL:
return PATH_POSTPROCESSING_CORRIDORFUNNEL;
case NavigationUtilities::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED:
return PATH_POSTPROCESSING_EDGECENTERED;
default:
WARN_PRINT_ONCE("No match for used PathPostProcessing - fallback to default");
return PATH_POSTPROCESSING_CORRIDORFUNNEL;
}
}
void NavigationPathQueryParameters3D::set_map(const RID &p_map) {
parameters.map = p_map;
}
const RID &NavigationPathQueryParameters3D::get_map() const {
return parameters.map;
}
void NavigationPathQueryParameters3D::set_start_position(const Vector3 &p_start_position) {
parameters.start_position = p_start_position;
}
const Vector3 &NavigationPathQueryParameters3D::get_start_position() const {
return parameters.start_position;
}
void NavigationPathQueryParameters3D::set_target_position(const Vector3 &p_target_position) {
parameters.target_position = p_target_position;
}
const Vector3 &NavigationPathQueryParameters3D::get_target_position() const {
return parameters.target_position;
}
void NavigationPathQueryParameters3D::set_navigation_layers(uint32_t p_navigation_layers) {
parameters.navigation_layers = p_navigation_layers;
}
uint32_t NavigationPathQueryParameters3D::get_navigation_layers() const {
return parameters.navigation_layers;
}
void NavigationPathQueryParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pathfinding_algorithm", "pathfinding_algorithm"), &NavigationPathQueryParameters3D::set_pathfinding_algorithm);
ClassDB::bind_method(D_METHOD("get_pathfinding_algorithm"), &NavigationPathQueryParameters3D::get_pathfinding_algorithm);
ClassDB::bind_method(D_METHOD("set_path_postprocessing", "path_postprocessing"), &NavigationPathQueryParameters3D::set_path_postprocessing);
ClassDB::bind_method(D_METHOD("get_path_postprocessing"), &NavigationPathQueryParameters3D::get_path_postprocessing);
ClassDB::bind_method(D_METHOD("set_map", "map"), &NavigationPathQueryParameters3D::set_map);
ClassDB::bind_method(D_METHOD("get_map"), &NavigationPathQueryParameters3D::get_map);
ClassDB::bind_method(D_METHOD("set_start_position", "start_position"), &NavigationPathQueryParameters3D::set_start_position);
ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationPathQueryParameters3D::get_start_position);
ClassDB::bind_method(D_METHOD("set_target_position", "target_position"), &NavigationPathQueryParameters3D::set_target_position);
ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationPathQueryParameters3D::get_target_position);
ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationPathQueryParameters3D::set_navigation_layers);
ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationPathQueryParameters3D::get_navigation_layers);
ADD_PROPERTY(PropertyInfo(Variant::RID, "map"), "set_map", "get_map");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_position"), "set_start_position", "get_start_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pathfinding_algorithm", PROPERTY_HINT_ENUM, "AStar"), "set_pathfinding_algorithm", "get_pathfinding_algorithm");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_postprocessing", PROPERTY_HINT_ENUM, "Corridorfunnel,Edgecentered"), "set_path_postprocessing", "get_path_postprocessing");
BIND_ENUM_CONSTANT(PATHFINDING_ALGORITHM_ASTAR);
BIND_ENUM_CONSTANT(PATH_POSTPROCESSING_CORRIDORFUNNEL);
BIND_ENUM_CONSTANT(PATH_POSTPROCESSING_EDGECENTERED);
}