178 lines
8.7 KiB
C++
178 lines
8.7 KiB
C++
/*************************************************************************/
|
|
/* camera_attributes_storage.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "camera_attributes_storage.h"
|
|
|
|
RendererCameraAttributes *RendererCameraAttributes::singleton = nullptr;
|
|
uint64_t RendererCameraAttributes::auto_exposure_counter = 2;
|
|
|
|
RendererCameraAttributes::RendererCameraAttributes() {
|
|
singleton = this;
|
|
}
|
|
|
|
RendererCameraAttributes::~RendererCameraAttributes() {
|
|
singleton = nullptr;
|
|
}
|
|
|
|
RID RendererCameraAttributes::camera_attributes_allocate() {
|
|
return camera_attributes_owner.allocate_rid();
|
|
}
|
|
|
|
void RendererCameraAttributes::camera_attributes_initialize(RID p_rid) {
|
|
camera_attributes_owner.initialize_rid(p_rid, CameraAttributes());
|
|
}
|
|
|
|
void RendererCameraAttributes::camera_attributes_free(RID p_rid) {
|
|
camera_attributes_owner.free(p_rid);
|
|
}
|
|
|
|
void RendererCameraAttributes::camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {
|
|
dof_blur_quality = p_quality;
|
|
dof_blur_use_jitter = p_use_jitter;
|
|
}
|
|
|
|
void RendererCameraAttributes::camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {
|
|
dof_blur_bokeh_shape = p_shape;
|
|
}
|
|
|
|
void RendererCameraAttributes::camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND(!cam_attributes);
|
|
|
|
cam_attributes->dof_blur_far_enabled = p_far_enable;
|
|
cam_attributes->dof_blur_far_distance = p_far_distance;
|
|
cam_attributes->dof_blur_far_transition = p_far_transition;
|
|
|
|
cam_attributes->dof_blur_near_enabled = p_near_enable;
|
|
cam_attributes->dof_blur_near_distance = p_near_distance;
|
|
cam_attributes->dof_blur_near_transition = p_near_transition;
|
|
|
|
cam_attributes->dof_blur_amount = p_amount;
|
|
}
|
|
|
|
bool RendererCameraAttributes::camera_attributes_get_dof_far_enabled(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, false);
|
|
return cam_attributes->dof_blur_far_enabled;
|
|
}
|
|
|
|
float RendererCameraAttributes::camera_attributes_get_dof_far_distance(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, 0.0);
|
|
return cam_attributes->dof_blur_far_distance;
|
|
}
|
|
|
|
float RendererCameraAttributes::camera_attributes_get_dof_far_transition(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, 0.0);
|
|
return cam_attributes->dof_blur_far_transition;
|
|
}
|
|
|
|
bool RendererCameraAttributes::camera_attributes_get_dof_near_enabled(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, false);
|
|
return cam_attributes->dof_blur_near_enabled;
|
|
}
|
|
|
|
float RendererCameraAttributes::camera_attributes_get_dof_near_distance(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, 0.0);
|
|
return cam_attributes->dof_blur_near_distance;
|
|
}
|
|
|
|
float RendererCameraAttributes::camera_attributes_get_dof_near_transition(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, 0.0);
|
|
return cam_attributes->dof_blur_near_transition;
|
|
}
|
|
|
|
float RendererCameraAttributes::camera_attributes_get_dof_blur_amount(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, 0.0);
|
|
return cam_attributes->dof_blur_amount;
|
|
}
|
|
|
|
void RendererCameraAttributes::camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND(!cam_attributes);
|
|
cam_attributes->exposure_multiplier = p_multiplier;
|
|
cam_attributes->exposure_normalization = p_exposure_normalization;
|
|
}
|
|
|
|
float RendererCameraAttributes::camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, 1.0);
|
|
|
|
return cam_attributes->exposure_multiplier * cam_attributes->exposure_normalization;
|
|
}
|
|
|
|
void RendererCameraAttributes::camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND(!cam_attributes);
|
|
if (!cam_attributes->use_auto_exposure && p_enable) {
|
|
cam_attributes->auto_exposure_version = ++auto_exposure_counter;
|
|
}
|
|
cam_attributes->use_auto_exposure = p_enable;
|
|
cam_attributes->auto_exposure_min_sensitivity = p_min_sensitivity;
|
|
cam_attributes->auto_exposure_max_sensitivity = p_max_sensitivity;
|
|
cam_attributes->auto_exposure_adjust_speed = p_speed;
|
|
cam_attributes->auto_exposure_scale = p_scale;
|
|
}
|
|
|
|
float RendererCameraAttributes::camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, 0.0);
|
|
return cam_attributes->auto_exposure_min_sensitivity;
|
|
}
|
|
|
|
float RendererCameraAttributes::camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, 0.0);
|
|
return cam_attributes->auto_exposure_max_sensitivity;
|
|
}
|
|
|
|
float RendererCameraAttributes::camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, 0.0);
|
|
return cam_attributes->auto_exposure_adjust_speed;
|
|
}
|
|
|
|
float RendererCameraAttributes::camera_attributes_get_auto_exposure_scale(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, 0.0);
|
|
return cam_attributes->auto_exposure_scale;
|
|
}
|
|
|
|
uint64_t RendererCameraAttributes::camera_attributes_get_auto_exposure_version(RID p_camera_attributes) {
|
|
CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes);
|
|
ERR_FAIL_COND_V(!cam_attributes, 0);
|
|
return cam_attributes->auto_exposure_version;
|
|
}
|