godot/platform/windows/packet_peer_udp_winsock.h
Juan Linietsky 6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00

52 lines
1.2 KiB
C++

#ifndef PACKET_PEER_UDP_WINSOCK_H
#define PACKET_PEER_UDP_WINSOCK_H
#include "io/packet_peer_udp.h"
#include "ring_buffer.h"
class PacketPeerUDPWinsock : public PacketPeerUDP {
enum {
PACKET_BUFFER_SIZE=65536
};
mutable RingBuffer<uint8_t> rb;
uint8_t recv_buffer[PACKET_BUFFER_SIZE];
mutable uint8_t packet_buffer[PACKET_BUFFER_SIZE];
IP_Address packet_ip;
int packet_port;
mutable int queue_count;
int sockfd;
IP_Address peer_addr;
int peer_port;
_FORCE_INLINE_ int _get_socket();
static PacketPeerUDP* _create();
public:
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const;
virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size);
virtual int get_max_packet_size() const;
virtual Error listen(int p_port,int p_recv_buffer_size=65536);
virtual void close();
virtual Error poll();
virtual bool is_listening() const;
virtual IP_Address get_packet_address() const;
virtual int get_packet_port() const;
virtual void set_send_address(const IP_Address& p_address,int p_port);
static void make_default();
PacketPeerUDPWinsock();
~PacketPeerUDPWinsock();
};
#endif // PACKET_PEER_UDP_WINSOCK_H