d9a291f641
Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
102 lines
4.0 KiB
C++
102 lines
4.0 KiB
C++
/********************************************************************
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* *
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* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
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* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
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* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
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* *
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* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
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* by the Xiph.Org Foundation http://www.xiph.org/ *
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* *
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********************************************************************
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function: 8kHz psychoacoustic settings
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last mod: $Id: psych_8.h 16227 2009-07-08 06:58:46Z xiphmont $
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********************************************************************/
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static const att3 _psy_tone_masteratt_8[3]={
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{{ 32, 25, 12}, 0, 0}, /* 0 */
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{{ 30, 25, 12}, 0, 0}, /* 0 */
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{{ 20, 0, -14}, 0, 0}, /* 0 */
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};
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static const vp_adjblock _vp_tonemask_adj_8[3]={
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/* adjust for mode zero */
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/* 63 125 250 500 1 2 4 8 16 */
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{{-15,-15,-15,-15,-10,-10, -6, 0, 0, 0, 0,10, 0, 0,99,99,99}}, /* 1 */
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{{-15,-15,-15,-15,-10,-10, -6, 0, 0, 0, 0,10, 0, 0,99,99,99}}, /* 1 */
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{{-15,-15,-15,-15,-10,-10, -6, 0, 0, 0, 0, 0, 0, 0,99,99,99}}, /* 1 */
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};
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static const noise3 _psy_noisebias_8[3]={
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/* 63 125 250 500 1k 2k 4k 8k 16k*/
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{{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 8, 8, 8, 10, 10, 99, 99, 99},
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{-10,-10,-10,-10, -5, -5, -5, 0, 0, 4, 4, 4, 4, 4, 99, 99, 99},
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{-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, 99, 99, 99}}},
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{{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 8, 8, 8, 10, 10, 99, 99, 99},
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{-10,-10,-10,-10,-10,-10, -5, -5, -5, 0, 0, 0, 0, 0, 99, 99, 99},
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{-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, 99, 99, 99}}},
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{{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 99, 99, 99},
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{-30,-30,-30,-30,-26,-22,-20,-14,-12,-12,-10,-10,-10,-10, 99, 99, 99},
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{-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24, 99, 99, 99}}},
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};
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/* stereo mode by base quality level */
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static const adj_stereo _psy_stereo_modes_8[3]={
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/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
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{{ 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
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{ 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
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{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
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{ 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
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{{ 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
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{ 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
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{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
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{ 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
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{{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
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{ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
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{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
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{ 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
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};
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static const noiseguard _psy_noiseguards_8[2]={
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{10,10,-1},
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{10,10,-1},
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};
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static const compandblock _psy_compand_8[2]={
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{{
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0, 1, 2, 3, 4, 5, 6, 7, /* 7dB */
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8, 8, 9, 9,10,10,11, 11, /* 15dB */
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12,12,13,13,14,14,15, 15, /* 23dB */
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16,16,17,17,17,18,18, 19, /* 31dB */
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19,19,20,21,22,23,24, 25, /* 39dB */
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}},
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{{
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0, 1, 2, 3, 4, 5, 6, 6, /* 7dB */
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7, 7, 6, 6, 5, 5, 4, 4, /* 15dB */
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3, 3, 3, 4, 5, 6, 7, 8, /* 23dB */
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9,10,11,12,13,14,15, 16, /* 31dB */
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17,18,19,20,21,22,23, 24, /* 39dB */
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}},
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};
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static const double _psy_lowpass_8[3]={3.,4.,4.};
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static const int _noise_start_8[2]={
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64,64,
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};
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static const int _noise_part_8[2]={
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8,8,
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};
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static const int _psy_ath_floater_8[3]={
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-100,-100,-105,
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};
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static const int _psy_ath_abs_8[3]={
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-130,-130,-140,
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};
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