godot/drivers/gles3
clayjohn bca878ffd9
Use vertex input mask for creating vertex arrays
Also fix bug in creation of vertex input mask

(cherry picked from commit c0c1efc5da)
2023-12-07 10:27:06 +01:00
..
effects
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Add shadows_disabled macro in Compatibility renderer 2023-12-07 10:27:03 +01:00
storage Use vertex input mask for creating vertex arrays 2023-12-07 10:27:06 +01:00
SCsub
rasterizer_canvas_gles3.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Automatically ensure correct normals in Compatibility renderer 2023-12-07 10:27:01 +01:00
rasterizer_scene_gles3.h Pass viewport size to shadow pass instead of using vector2i(1,1) 2023-10-26 15:25:22 +08:00
shader_gles3.cpp [GLES3] Protect against bogus `glGetShaderInfoLog` return values. 2023-11-11 06:56:46 +00:00
shader_gles3.h