godot/scene/2d
Rémi Verschelde e259bf8bbb style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
animated_sprite.cpp Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
animated_sprite.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
area_2d.cpp Fix #6480, area duplicated param 2016-10-09 17:23:43 +02:00
area_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
back_buffer_copy.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
back_buffer_copy.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
camera_2d.cpp Merge pull request #5490 from timoschwarzer/master 2016-07-10 12:39:50 -03:00
camera_2d.h Fix Camera2D header for align() 2016-06-30 16:07:48 +02:00
canvas_item.cpp Conversion function for screen coords to local Canvas coords 2016-07-10 16:06:57 -07:00
canvas_item.h Conversion function for screen coords to local Canvas coords 2016-07-10 16:06:57 -07:00
canvas_modulate.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
canvas_modulate.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
collision_object_2d.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
collision_object_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_polygon_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
collision_polygon_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
collision_shape_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
collision_shape_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
joints_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
light_2d.cpp Add editor_only param to Light2D 2016-10-09 17:34:29 +02:00
light_2d.h Add editor_only param to Light2D 2016-10-09 17:34:29 +02:00
light_occluder_2d.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
light_occluder_2d.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation2d.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
navigation2d.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation_polygon.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation_polygon.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
node_2d.cpp Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
node_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
parallax_background.cpp Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
parallax_background.h Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
parallax_layer.cpp Improve parallax mirroring algorithm 2016-06-27 10:40:33 +02:00
parallax_layer.h Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
particles_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
particles_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
path_2d.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
path_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
path_texture.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
path_texture.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
physics_body_2d.cpp Send body inout notifications after state is applied, fixes #4683 2016-06-17 16:45:10 -03:00
physics_body_2d.h RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
polygon_2d.cpp Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
polygon_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
position_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
position_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast_2d.cpp Added force_raycast_update GDScript method for RayCast[2D] 2016-10-31 00:00:23 +01:00
ray_cast_2d.h Added force_raycast_update GDScript method for RayCast[2D] 2016-10-31 00:00:23 +01:00
remote_transform_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
remote_transform_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
sample_player_2d.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
sample_player_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
screen_button.cpp fix: TouchScreenButton should stop propagating action when button is removed from scene 2016-01-10 10:36:43 -03:00
screen_button.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_player_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_player_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sprite.cpp Sprite: Fix inspector not showing changes on "frame" property. 2016-10-17 20:47:27 +02:00
sprite.h Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
tile_map.cpp Added Tile Origin = Bottom Left option to the TileMap 2016-06-20 12:18:53 +02:00
tile_map.h Added Tile Origin = Bottom Left option to the TileMap 2016-06-20 12:18:53 +02:00
visibility_notifier_2d.cpp prevent bug due to scripts not working in editor and notifier sending signals to it. 2016-08-09 00:13:31 +02:00
visibility_notifier_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
y_sort.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
y_sort.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00