godot/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs

333 lines
9.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using Newtonsoft.Json;
using System.Threading;
using System.Threading.Tasks;
using GodotTools.IdeMessaging.Requests;
using GodotTools.IdeMessaging.Utils;
namespace GodotTools.IdeMessaging
{
// ReSharper disable once UnusedType.Global
public sealed class Client : IDisposable
{
private readonly ILogger logger;
private readonly string identity;
private string MetaFilePath { get; }
private GodotIdeMetadata godotIdeMetadata;
private readonly FileSystemWatcher fsWatcher;
private readonly IMessageHandler messageHandler;
private Peer peer;
private readonly SemaphoreSlim connectionSem = new SemaphoreSlim(1);
private readonly Queue<NotifyAwaiter<bool>> clientConnectedAwaiters = new Queue<NotifyAwaiter<bool>>();
private readonly Queue<NotifyAwaiter<bool>> clientDisconnectedAwaiters = new Queue<NotifyAwaiter<bool>>();
// ReSharper disable once UnusedMember.Global
public async Task<bool> AwaitConnected()
{
var awaiter = new NotifyAwaiter<bool>();
clientConnectedAwaiters.Enqueue(awaiter);
return await awaiter;
}
// ReSharper disable once UnusedMember.Global
public async Task<bool> AwaitDisconnected()
{
var awaiter = new NotifyAwaiter<bool>();
clientDisconnectedAwaiters.Enqueue(awaiter);
return await awaiter;
}
// ReSharper disable once MemberCanBePrivate.Global
public bool IsDisposed { get; private set; }
// ReSharper disable once MemberCanBePrivate.Global
public bool IsConnected => peer != null && !peer.IsDisposed && peer.IsTcpClientConnected;
// ReSharper disable once EventNeverSubscribedTo.Global
public event Action Connected
{
add
{
if (peer != null && !peer.IsDisposed)
peer.Connected += value;
}
remove
{
if (peer != null && !peer.IsDisposed)
peer.Connected -= value;
}
}
// ReSharper disable once EventNeverSubscribedTo.Global
public event Action Disconnected
{
add
{
if (peer != null && !peer.IsDisposed)
peer.Disconnected += value;
}
remove
{
if (peer != null && !peer.IsDisposed)
peer.Disconnected -= value;
}
}
~Client()
{
Dispose(disposing: false);
}
public async void Dispose()
{
if (IsDisposed)
return;
using (await connectionSem.UseAsync())
{
if (IsDisposed) // lock may not be fair
return;
IsDisposed = true;
}
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (disposing)
{
peer?.Dispose();
fsWatcher?.Dispose();
}
}
public Client(string identity, string godotProjectDir, IMessageHandler messageHandler, ILogger logger)
{
this.identity = identity;
this.messageHandler = messageHandler;
this.logger = logger;
string projectMetadataDir = Path.Combine(godotProjectDir, ".mono", "metadata");
MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
// FileSystemWatcher requires an existing directory
if (!File.Exists(projectMetadataDir))
Directory.CreateDirectory(projectMetadataDir);
fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
}
private async void OnMetaFileChanged(object sender, FileSystemEventArgs e)
{
if (IsDisposed)
return;
using (await connectionSem.UseAsync())
{
if (IsDisposed)
return;
if (!File.Exists(MetaFilePath))
return;
var metadata = ReadMetadataFile();
if (metadata != null && metadata != godotIdeMetadata)
{
godotIdeMetadata = metadata.Value;
_ = Task.Run(ConnectToServer);
}
}
}
private async void OnMetaFileDeleted(object sender, FileSystemEventArgs e)
{
if (IsDisposed)
return;
if (IsConnected)
{
using (await connectionSem.UseAsync())
peer?.Dispose();
}
// The file may have been re-created
using (await connectionSem.UseAsync())
{
if (IsDisposed)
return;
if (IsConnected || !File.Exists(MetaFilePath))
return;
var metadata = ReadMetadataFile();
if (metadata != null)
{
godotIdeMetadata = metadata.Value;
_ = Task.Run(ConnectToServer);
}
}
}
private GodotIdeMetadata? ReadMetadataFile()
{
using (var reader = File.OpenText(MetaFilePath))
{
string portStr = reader.ReadLine();
if (portStr == null)
return null;
string editorExecutablePath = reader.ReadLine();
if (editorExecutablePath == null)
return null;
if (!int.TryParse(portStr, out int port))
return null;
return new GodotIdeMetadata(port, editorExecutablePath);
}
}
private async Task AcceptClient(TcpClient tcpClient)
{
logger.LogDebug("Accept client...");
using (peer = new Peer(tcpClient, new ClientHandshake(), messageHandler, logger))
{
// ReSharper disable AccessToDisposedClosure
peer.Connected += () =>
{
logger.LogInfo("Connection open with Ide Client");
while (clientConnectedAwaiters.Count > 0)
clientConnectedAwaiters.Dequeue().SetResult(true);
};
peer.Disconnected += () =>
{
while (clientDisconnectedAwaiters.Count > 0)
clientDisconnectedAwaiters.Dequeue().SetResult(true);
};
// ReSharper restore AccessToDisposedClosure
try
{
if (!await peer.DoHandshake(identity))
{
logger.LogError("Handshake failed");
return;
}
}
catch (Exception e)
{
logger.LogError("Handshake failed with unhandled exception: ", e);
return;
}
await peer.Process();
logger.LogInfo("Connection closed with Ide Client");
}
}
private async Task ConnectToServer()
{
var tcpClient = new TcpClient();
try
{
logger.LogInfo("Connecting to Godot Ide Server");
await tcpClient.ConnectAsync(IPAddress.Loopback, godotIdeMetadata.Port);
logger.LogInfo("Connection open with Godot Ide Server");
await AcceptClient(tcpClient);
}
catch (SocketException e)
{
if (e.SocketErrorCode == SocketError.ConnectionRefused)
logger.LogError("The connection to the Godot Ide Server was refused");
else
throw;
}
}
// ReSharper disable once UnusedMember.Global
public async void Start()
{
fsWatcher.Changed += OnMetaFileChanged;
fsWatcher.Deleted += OnMetaFileDeleted;
fsWatcher.EnableRaisingEvents = true;
using (await connectionSem.UseAsync())
{
if (IsDisposed)
return;
if (IsConnected)
return;
if (!File.Exists(MetaFilePath))
{
logger.LogInfo("There is no Godot Ide Server running");
return;
}
var metadata = ReadMetadataFile();
if (metadata != null)
{
godotIdeMetadata = metadata.Value;
_ = Task.Run(ConnectToServer);
}
else
{
logger.LogError("Failed to read Godot Ide metadata file");
}
}
}
public async Task<TResponse> SendRequest<TResponse>(Request request)
where TResponse : Response, new()
{
if (!IsConnected)
{
logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
return null;
}
string body = JsonConvert.SerializeObject(request);
return await peer.SendRequest<TResponse>(request.Id, body);
}
public async Task<TResponse> SendRequest<TResponse>(string id, string body)
where TResponse : Response, new()
{
if (!IsConnected)
{
logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
return null;
}
return await peer.SendRequest<TResponse>(id, body);
}
}
}