godot/modules/gltf/doc_classes/GLTFDocument.xml

65 lines
2.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFDocument" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
</description>
<tutorials>
</tutorials>
<methods>
<method name="append_from_buffer">
<return type="int" enum="Error" />
<argument index="0" name="bytes" type="PackedByteArray" />
<argument index="1" name="base_path" type="String" />
<argument index="2" name="state" type="GLTFState" />
<argument index="3" name="flags" type="int" default="0" />
<argument index="4" name="bake_fps" type="int" default="30" />
<description>
</description>
</method>
<method name="append_from_file">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<argument index="1" name="state" type="GLTFState" />
<argument index="2" name="flags" type="int" default="0" />
<argument index="3" name="bake_fps" type="int" default="30" />
<description>
</description>
</method>
<method name="append_from_scene">
<return type="int" enum="Error" />
<argument index="0" name="node" type="Node" />
<argument index="1" name="state" type="GLTFState" />
<argument index="2" name="flags" type="int" default="0" />
<argument index="3" name="bake_fps" type="int" default="30" />
<description>
</description>
</method>
<method name="generate_buffer">
<return type="PackedByteArray" />
<argument index="0" name="state" type="GLTFState" />
<description>
</description>
</method>
<method name="generate_scene">
<return type="Node" />
<argument index="0" name="state" type="GLTFState" />
<argument index="1" name="bake_fps" type="int" default="30" />
<description>
</description>
</method>
<method name="write_to_filesystem">
<return type="int" enum="Error" />
<argument index="0" name="state" type="GLTFState" />
<argument index="1" name="path" type="String" />
<description>
</description>
</method>
</methods>
<members>
<member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]">
</member>
</members>
</class>