.. |
forward_clustered
|
Add comments at the top of each built-in shader to ease debugging
|
2021-08-18 03:09:22 +02:00 |
forward_mobile
|
Merge pull request #50883 from BastiaanOlij/mobile_hdr
|
2021-08-26 11:23:22 +10:00 |
shaders
|
Merge pull request #50883 from BastiaanOlij/mobile_hdr
|
2021-08-26 11:23:22 +10:00 |
cluster_builder_rd.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
cluster_builder_rd.h
|
Fix expression in cluster_builder_rd.h
|
2021-07-26 08:19:53 -04:00 |
effects_rd.cpp
|
Merge pull request #50883 from BastiaanOlij/mobile_hdr
|
2021-08-26 11:23:22 +10:00 |
effects_rd.h
|
Scale color output in the mobile renderer to provide HDR support
|
2021-08-23 15:30:36 +10:00 |
pipeline_cache_rd.cpp
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
pipeline_cache_rd.h
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
renderer_canvas_render_rd.cpp
|
Add comments at the top of each built-in shader to ease debugging
|
2021-08-18 03:09:22 +02:00 |
renderer_canvas_render_rd.h
|
Unify material parameter update
|
2021-07-06 18:57:38 -03:00 |
renderer_compositor_rd.cpp
|
Fixes to mobile renderer
|
2021-08-17 13:52:06 -03:00 |
renderer_compositor_rd.h
|
Use doubles for time in many other places
|
2021-08-09 14:05:42 -05:00 |
renderer_scene_environment_rd.cpp
|
Moving GI code into RendererServerGIRD
|
2021-02-25 15:15:48 +11:00 |
renderer_scene_environment_rd.h
|
Moving GI code into RendererServerGIRD
|
2021-02-25 15:15:48 +11:00 |
renderer_scene_gi_rd.cpp
|
Fixes to mobile renderer
|
2021-08-17 13:52:06 -03:00 |
renderer_scene_gi_rd.h
|
Fixes to mobile renderer
|
2021-08-17 13:52:06 -03:00 |
renderer_scene_render_rd.cpp
|
Scale color output in the mobile renderer to provide HDR support
|
2021-08-23 15:30:36 +10:00 |
renderer_scene_render_rd.h
|
Scale color output in the mobile renderer to provide HDR support
|
2021-08-23 15:30:36 +10:00 |
renderer_scene_sky_rd.cpp
|
Merge pull request #50883 from BastiaanOlij/mobile_hdr
|
2021-08-26 11:23:22 +10:00 |
renderer_scene_sky_rd.h
|
Scale color output in the mobile renderer to provide HDR support
|
2021-08-23 15:30:36 +10:00 |
renderer_storage_rd.cpp
|
Add comments at the top of each built-in shader to ease debugging
|
2021-08-18 03:09:22 +02:00 |
renderer_storage_rd.h
|
Fixes to mobile renderer
|
2021-08-17 13:52:06 -03:00 |
SCsub
|
Create mobile renderer
|
2021-05-03 21:54:11 +10:00 |
shader_compiler_rd.cpp
|
Scale color output in the mobile renderer to provide HDR support
|
2021-08-23 15:30:36 +10:00 |
shader_compiler_rd.h
|
Scale color output in the mobile renderer to provide HDR support
|
2021-08-23 15:30:36 +10:00 |
shader_rd.cpp
|
Fixes to mobile renderer
|
2021-08-17 13:52:06 -03:00 |
shader_rd.h
|
Makes a clear error message if shader compilation failed
|
2021-08-16 11:25:20 +03:00 |