godot/scene
David Sichma 6ec4da2e3b Fix inconsistency in KinematicBody
- moved new infinite_inertia argument of move_and_slide and
move_and_slide_with_snap in KinematicBody and KinematicBody2D to the
end if not already there. This makes the order of arguments consistent
and should keep projects from 3.0 compatible as this argument did not
exist in 3.0. Docs updated accordingly.
- renamed max_bounces to max_slides for consistency. Docs updated
accordingly.
- the argument infinite_inertia in test_move is now optional, as it is
in every other movement related method. This closes #22829.
2018-10-17 17:22:14 +02:00
..
2d Fix inconsistency in KinematicBody 2018-10-17 17:22:14 +02:00
3d Fix inconsistency in KinematicBody 2018-10-17 17:22:14 +02:00
animation Fix GCC 8 warnings about potentially unitialized variables 2018-10-04 13:08:41 +02:00
audio SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
gui Merge pull request #22894 from OsamaElHariri/prevent-comment-indent 2018-10-16 14:47:33 +02:00
main Merge pull request #22681 from akien-mga/fix-warnings 2018-10-03 19:05:55 +02:00
resources Fixes to CPU particles for performance and avoiding NaNs. 2018-10-08 00:55:43 -03:00
register_scene_types.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00