godot/scene
Rémi Verschelde 6ec7e2c230
Merge pull request #61729 from lawnjelly/faster_mesh_merging
Optimized Mesh Merging
2022-06-08 07:10:32 +02:00
..
2d Process NavigationAgent2D/3D avoidance on demand only 2022-05-22 19:43:56 +02:00
3d Optimized Mesh Merging 2022-06-07 20:16:51 +01:00
animation Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Merge pull request #61728 from YeldhamDev/always_clear_backport 2022-06-07 14:16:32 +02:00
main Force unsigned behaviour for bitfield enums 2022-06-06 16:58:21 +01:00
resources Fix hover being drawn twice inside `PopupMenu`s 2022-06-04 02:51:22 -03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
scene_string_names.h Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00