godot/modules/mono/editor/GodotTools/GodotTools
Rémi Verschelde bd4d57ede2
BaseButton: Rename pressed property to button_pressed
This fixes a conflict with the `pressed` signal.

The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
..
Build BaseButton: Rename pressed property to button_pressed 2022-01-23 22:15:09 +01:00
Export Some more C# formatting 2021-09-02 15:12:15 -05:00
Ides Some more C# formatting 2021-09-02 15:12:15 -05:00
Internals Add editor keyboard shortcut for Mono Build solution button 2021-09-14 13:13:00 +01:00
Utils Some more C# formatting 2021-09-02 15:12:15 -05:00
CsProjOperations.cs Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
ExternalEditorId.cs Mono: fix bad long casts and wrong underlying enum types in GodotTools 2020-06-24 09:35:13 -04:00
GodotSharpEditor.cs BaseButton: Rename pressed property to button_pressed 2022-01-23 22:15:09 +01:00
GodotTools.csproj Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
HotReloadAssemblyWatcher.cs Some more C# formatting 2021-09-02 15:12:15 -05:00
PlaySettings.cs C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00