godot/platform/server
Ibrahn Sahir 5e24611241 Png driver reworked to use libpng 1.6 simplified API
Wrapped libpng usage in a pair of functions under PNGDriverCommon,
which convert between Godot Image and png data.
Switched to libpng 1.6 simplified API for ease of maintenance.
Implemented ImageLoaderPNG and ResourceSaverPNG in terms of
PNGDriverCommon functions.
Travis, switched to builtin libpng (thus builtin freetype and zlib also)
so we can build on Xenial.
2019-06-19 11:05:58 +01:00
..
SCsub Remove unused imports 2019-04-06 18:05:05 +02:00
detect.py Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
godot_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_server.cpp added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
os_server.h added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00