.. |
renderer_rd
|
Fix surface from array creation
|
2021-07-01 16:51:55 -03:00 |
SCsub
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
rasterizer_dummy.h
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_canvas_cull.cpp
|
Improve RID_Owner memory usage
|
2021-06-29 12:28:08 -03:00 |
renderer_canvas_cull.h
|
Improve RID_Owner memory usage
|
2021-06-29 12:28:08 -03:00 |
renderer_canvas_render.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_compositor.cpp
|
Add stereoscopic rendering through multiview
|
2021-06-13 22:52:20 +10:00 |
renderer_compositor.h
|
Add stereoscopic rendering through multiview
|
2021-06-13 22:52:20 +10:00 |
renderer_scene.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_scene.h
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_scene_cull.cpp
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_scene_cull.h
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_scene_occlusion_cull.cpp
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_scene_occlusion_cull.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
renderer_scene_render.cpp
|
Inverse XR camera offset for stereoscopic rendering
|
2021-06-19 19:33:40 +10:00 |
renderer_scene_render.h
|
Add stereoscopic rendering through multiview
|
2021-06-13 22:52:20 +10:00 |
renderer_storage.cpp
|
Rewrite render code to be more cache and thread friendly.
|
2021-01-05 08:50:18 -03:00 |
renderer_storage.h
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_thread_pool.cpp
|
Threaded optimizations to cull and render
|
2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
|
Threaded optimizations to cull and render
|
2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_viewport.h
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
rendering_device.cpp
|
Implement Framebuffer Subpass support
|
2021-06-24 15:59:15 -03:00 |
rendering_device.h
|
Implement Framebuffer Subpass support
|
2021-06-24 15:59:15 -03:00 |
rendering_device_binds.cpp
|
Rename `instance()`->`instantiate()` when it's a verb
|
2021-06-19 20:49:18 -06:00 |
rendering_device_binds.h
|
Implement Framebuffer Subpass support
|
2021-06-24 15:59:15 -03:00 |
rendering_server_default.cpp
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
rendering_server_default.h
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
rendering_server_globals.cpp
|
Refactor VisibilityNotifier
|
2021-06-16 10:48:57 -03:00 |
rendering_server_globals.h
|
Refactor VisibilityNotifier
|
2021-06-16 10:48:57 -03:00 |
shader_language.cpp
|
Rename `is_valid_integer()` to `is_valid_int()`
|
2021-06-16 10:32:22 -06:00 |
shader_language.h
|
Fix `length()` array function usage in shader
|
2021-06-10 10:04:28 +03:00 |
shader_types.cpp
|
Add stereoscopic rendering through multiview
|
2021-06-13 22:52:20 +10:00 |
shader_types.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
shader_warnings.cpp
|
Basic warning support implementation for the Godot Shading Language.
|
2021-05-22 19:24:31 +03:00 |
shader_warnings.h
|
Basic warning support implementation for the Godot Shading Language.
|
2021-05-22 19:24:31 +03:00 |