godot/platform/javascript
Juan Linietsky 6f0b4678e2 More 3D Improvements
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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
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export More 3D Improvements 2014-05-29 10:56:39 -03:00
audio_driver_javascript.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_javascript.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
javascript_main.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_javascript.cpp -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
os_javascript.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00