godot/editor/SCsub
bruvzg fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00

116 lines
4.5 KiB
Python

#!/usr/bin/env python
Import("env")
env.editor_sources = []
import os
import glob
from platform_methods import run_in_subprocess
from compat import open_utf8
import editor_builders
def _make_doc_data_class_path(to_path):
# NOTE: It is safe to generate this file here, since this is still executed serially
g = open_utf8(os.path.join(to_path, "doc_data_class_path.gen.h"), "w")
g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n")
for c in sorted(env.doc_class_path):
g.write('\t{"' + c + '", "' + env.doc_class_path[c] + '"},\n')
g.write("\t{NULL, NULL}\n")
g.write("};\n")
g.close()
if env["tools"]:
# Register exporters
reg_exporters_inc = '#include "register_exporters.h"\n'
reg_exporters = "void register_exporters() {\n"
for e in env.platform_exporters:
# Glob all .cpp files in export folder
files = Glob("#platform/" + e + "/export/" + "*.cpp")
env.add_source_files(env.editor_sources, files)
reg_exporters += "\tregister_" + e + "_exporter();\n"
reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
reg_exporters += "}\n"
# NOTE: It is safe to generate this file here, since this is still executed serially
with open_utf8("register_exporters.gen.cpp", "w") as f:
f.write(reg_exporters_inc)
f.write(reg_exporters)
# Core API documentation.
docs = []
docs += Glob("#doc/classes/*.xml")
# Module API documentation.
module_dirs = []
for d in env.doc_class_path.values():
if d not in module_dirs:
module_dirs.append(d)
for d in module_dirs:
if not os.path.isabs(d):
docs += Glob("#" + d + "/*.xml") # Built-in.
else:
docs += Glob(d + "/*.xml") # Custom.
_make_doc_data_class_path(env.Dir("#editor/doc").abspath)
docs = sorted(docs)
env.Depends("#editor/doc_data_compressed.gen.h", docs)
env.CommandNoCache("#editor/doc_data_compressed.gen.h", docs, run_in_subprocess(editor_builders.make_doc_header))
# Editor interface and class reference translations incur a significant size
# cost for the editor binary (see godot-proposals#3421).
# To limit it, we only include translations with a high enough completion
# ratio (30% for the editor UI, 10% for the class reference).
# Generated with `make include-list` for each resource.
# Note: In 3.x, we also exclude languages that depend on complex text
# layouts to be displayed properly: ar,bn,fa,he,hi,ml,si,ta,te,ur.
# Editor translations
to_include = (
"bg,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tl,tr,uk,vi,zh_CN,zh_TW"
).split(",")
tlist = [env.Dir("#editor/translations").abspath + "/" + f + ".po" for f in to_include]
env.Depends("#editor/editor_translations.gen.h", tlist)
env.CommandNoCache(
"#editor/editor_translations.gen.h", tlist, run_in_subprocess(editor_builders.make_editor_translations_header)
)
# Documentation translations
to_include = "de,es,fr,ja,zh_CN".split(",")
tlist = [env.Dir("#doc/translations").abspath + "/" + f + ".po" for f in to_include]
env.Depends("#editor/doc_translations.gen.h", tlist)
env.CommandNoCache(
"#editor/doc_translations.gen.h", tlist, run_in_subprocess(editor_builders.make_doc_translations_header)
)
# Fonts
flist = glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.ttf")
flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.otf"))
flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.woff"))
flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.woff2"))
flist.sort()
env.Depends("#editor/builtin_fonts.gen.h", flist)
env.CommandNoCache("#editor/builtin_fonts.gen.h", flist, run_in_subprocess(editor_builders.make_fonts_header))
env.add_source_files(env.editor_sources, "*.cpp")
env.add_source_files(env.editor_sources, "register_exporters.gen.cpp")
SConscript("collada/SCsub")
SConscript("doc/SCsub")
SConscript("fileserver/SCsub")
SConscript("icons/SCsub")
SConscript("import/SCsub")
SConscript("plugins/SCsub")
lib = env.add_library("editor", env.editor_sources)
env.Prepend(LIBS=[lib])