godot/servers/visual/visual_server_light_baker.h

30 lines
585 B
C++

#ifndef VISUALSERVERLIGHTBAKER_H
#define VISUALSERVERLIGHTBAKER_H
#include "servers/visual_server.h"
class VisualServerLightBaker {
public:
struct BakeCell {
uint32_t cells[8];
uint32_t neighbours[7]; //one unused
uint32_t albedo; //albedo in RGBE
uint32_t emission; //emissive light in RGBE
uint32_t light[4]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
float alpha; //used for upsampling
uint32_t directional_pass; //used for baking directional
};
VisualServerLightBaker();
};
#endif // VISUALSERVERLIGHTBAKER_H