godot/scene/3d
Hugo Locurcio 96303ab81e
Allow Decal Emission Energy values above 128 in the inspector
This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).

(cherry picked from commit ae12244e13)
2024-04-08 15:48:30 +02:00
..
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
area_3d.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
area_3d.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
audio_listener_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
audio_listener_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
audio_stream_player_3d.cpp [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
audio_stream_player_3d.h Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
bone_attachment_3d.cpp Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
bone_attachment_3d.h Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
camera_3d.cpp Tweak Camera3D `size` property hint to make dragging more useful 2023-10-01 03:49:17 +02:00
camera_3d.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
collision_object_3d.cpp Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension 2024-03-11 18:10:01 +01:00
collision_object_3d.h Error when removing a phycics node during a physics callback 2023-01-07 12:57:24 +01:00
collision_polygon_3d.cpp Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_polygon_3d.h Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_shape_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cpu_particles_3d.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
cpu_particles_3d.h Add `finished` signal to CPUParticles 2023-07-12 13:45:02 +02:00
decal.cpp Allow Decal Emission Energy values above 128 in the inspector 2024-04-08 15:48:30 +02:00
decal.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
fog_volume.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
fog_volume.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
gpu_particles_3d.cpp Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
gpu_particles_3d.h Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
gpu_particles_collision_3d.cpp Fix editor lock on sdf collision bake on error 2023-04-19 11:00:11 +02:00
gpu_particles_collision_3d.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
importer_mesh_instance_3d.cpp Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
importer_mesh_instance_3d.h Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
joint_3d.cpp Fix unit suffixes for `Generic6DOFJoint` 2023-10-20 13:33:34 +02:00
joint_3d.h Expose the get_rid method of Joint2D and Joint3D 2023-08-27 00:34:47 +03:00
label_3d.cpp Introduce the concept of global theme contexts 2023-09-06 19:40:43 +02:00
label_3d.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
light_3d.cpp Remove GI methods in parentheses from light baking options 2024-03-11 15:00:44 +01:00
light_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmap_gi.cpp Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr 2023-10-26 15:57:46 +02:00
lightmap_gi.h Avoid reimporting lightmap textures every getter call 2023-10-22 16:32:08 +07:00
lightmap_probe.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmap_probe.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmapper.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmapper.h Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
marker_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
marker_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
mesh_instance_3d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
mesh_instance_3d.h Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
multimesh_instance_3d.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
multimesh_instance_3d.h Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
navigation_agent_3d.cpp Fix missing NavigationAgent property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_agent_3d.h Fix NavigationAgent3D stored y-axis velocity and make it optional 2023-10-21 01:11:26 +02:00
navigation_link_3d.cpp Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_link_3d.h Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_3d.cpp Fix missing NavigationObstacle property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_3d.h Update navigation obstacle API 2023-06-12 14:26:45 +02:00
navigation_region_3d.cpp Fix missing NavigationRegion property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_region_3d.h Fix missing NavigationRegion property updates in constructor 2023-12-07 10:27:02 +01:00
node_3d.cpp Don't access Node3D/Node2D/Control global transform in `reparent` unless needed 2024-03-11 23:24:22 +01:00
node_3d.h Add `global_basis` property to `Node3D` 2023-08-11 11:41:49 +02:00
occluder_instance_3d.cpp Extract editor scene tabs into their own component 2023-08-24 12:24:29 +02:00
occluder_instance_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
path_3d.cpp Improve Curve3D Debug Drawing 2024-01-25 18:08:45 +01:00
path_3d.h Fix Pathfollow direction 2023-05-24 17:37:00 +09:00
physics_body_3d.cpp Fix transform sync in `RigidBody*D::_body_state_changed` 2023-11-15 01:45:45 +01:00
physics_body_3d.h added state sync after call to _integrate_forces 2023-08-01 19:03:43 +05:30
ray_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
ray_cast_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
reflection_probe.cpp Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues 2023-09-27 02:19:59 +02:00
reflection_probe.h Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
remote_transform_3d.cpp Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D` 2023-10-15 00:16:52 +08:00
remote_transform_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shape_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
shape_cast_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.h Improve Skeleton3D::find_bone() performance 2023-05-23 21:02:46 +06:00
skeleton_ik_3d.cpp Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
skeleton_ik_3d.h SkeletonIK3D: Avoid holding hard pointers to Skeleton3D 2023-05-25 03:23:24 -07:00
soft_body_3d.cpp Fix `SoftBody3D` for double-precision builds 2024-03-11 17:28:54 +01:00
soft_body_3d.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
spring_arm_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
spring_arm_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
sprite_3d.cpp Fix missing autocompletion for inheriting classes 2024-01-25 18:45:01 +01:00
sprite_3d.h Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
vehicle_body_3d.cpp Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
vehicle_body_3d.h Change VehicleWheel3D suspension travel to use meters internally 2023-04-03 12:34:05 -07:00
velocity_tracker_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
velocity_tracker_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
visible_on_screen_notifier_3d.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
visible_on_screen_notifier_3d.h Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
visual_instance_3d.cpp Remove GI methods in parentheses from light baking options 2024-03-11 15:00:44 +01:00
visual_instance_3d.h Sort decals and lights based on camera origin 2023-01-20 09:58:17 -08:00
voxel_gi.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxel_gi.h Fix VoxelGI CameraAttributes exposure normalization handling 2023-08-28 13:25:34 +03:00
voxelizer.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxelizer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
world_environment.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
world_environment.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xr_nodes.cpp Improve warning when XR shaders are not enabled 2024-03-12 21:15:06 +01:00
xr_nodes.h Added XR tracking-state change signals 2023-09-03 12:17:16 -04:00