.. |
shaders
|
Merge pull request #54160 from Calinou/shadow-filter-use-early-bailing
|
2021-11-16 14:11:38 +01:00 |
rasterizer_canvas_base_gles3.cpp
|
clang-format: Enable BreakBeforeTernaryOperators
|
2021-10-28 14:50:33 +02:00 |
rasterizer_canvas_base_gles3.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
|
Add option to use handles to RID
|
2021-12-06 14:43:34 +00:00 |
rasterizer_canvas_gles3.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.cpp
|
Fix incorrect RID cleanup in Rasterizers
|
2021-12-06 16:05:27 +00:00 |
rasterizer_gles3.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles3.cpp
|
Fix incorrect RID cleanup in Rasterizers
|
2021-12-06 16:05:27 +00:00 |
rasterizer_scene_gles3.h
|
Add high quality glow mode
|
2021-08-11 17:00:41 +02:00 |
rasterizer_storage_gles3.cpp
|
Merge pull request #50823 from fbcosentino/3d-material-overlay
|
2021-11-16 08:21:18 +01:00 |
rasterizer_storage_gles3.h
|
[HTML5] Use compatibility function for glGetBufferSubData.
|
2021-11-26 15:58:04 +01:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
shader_cache_gles3.cpp
|
Implement async shader compilation plus caching for GL ES 3
|
2021-11-09 12:19:12 +01:00 |
shader_cache_gles3.h
|
Implement async shader compilation plus caching for GL ES 3
|
2021-11-09 12:19:12 +01:00 |
shader_compiler_gles3.cpp
|
Add const qualifier support for function arguments in shaders
|
2021-11-19 21:20:23 +01:00 |
shader_compiler_gles3.h
|
Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
|
2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
|
Implement async shader compilation plus caching for GL ES 3
|
2021-11-09 12:19:12 +01:00 |
shader_gles3.h
|
Implement async shader compilation plus caching for GL ES 3
|
2021-11-09 12:19:12 +01:00 |