godot/core/extension
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
extension_api_dump.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
extension_api_dump.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdnative_interface.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gdnative_interface.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
native_extension_manager.cpp Resolving suggestions on comment formatting. 2022-02-20 14:56:58 +01:00
native_extension_manager.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
native_extension.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
native_extension.h Reorder native extension types initialization, initializing editor last 2022-02-28 16:03:26 +01:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00