This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
You've already forked godot
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
6f7c52d17f
godot
/
scene
/
resources
/
3d
History
Rémi Verschelde
091212b4f1
Merge pull request
#93602
from aaronp64/inspector_latency
...
Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
..
SCsub
…
box_shape_3d.cpp
…
box_shape_3d.h
…
capsule_shape_3d.cpp
…
capsule_shape_3d.h
…
concave_polygon_shape_3d.cpp
…
concave_polygon_shape_3d.h
…
convex_polygon_shape_3d.cpp
…
convex_polygon_shape_3d.h
…
cylinder_shape_3d.cpp
…
cylinder_shape_3d.h
…
fog_material.cpp
…
fog_material.h
…
height_map_shape_3d.cpp
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
height_map_shape_3d.h
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
importer_mesh.cpp
NavigationPolygon: Implement get/set_polygon fast paths.
2024-08-17 00:31:58 +02:00
importer_mesh.h
Optimize base and shadow meshes for cache
2024-08-16 07:36:12 -07:00
mesh_library.cpp
…
mesh_library.h
…
navigation_mesh_source_geometry_data_3d.cpp
Add bounds function to NavigationMeshSourceGeometryData
2024-08-19 00:12:37 +02:00
navigation_mesh_source_geometry_data_3d.h
Add bounds function to NavigationMeshSourceGeometryData
2024-08-19 00:12:37 +02:00
primitive_meshes.cpp
Merge pull request
#93602
from aaronp64/inspector_latency
2024-08-22 00:10:26 +02:00
primitive_meshes.h
Make primitive meshes react to texel size change
2024-07-26 13:54:11 +10:00
separation_ray_shape_3d.cpp
…
separation_ray_shape_3d.h
…
shape_3d.cpp
…
shape_3d.h
…
skin.cpp
…
skin.h
…
sky_material.cpp
…
sky_material.h
…
sphere_shape_3d.cpp
…
sphere_shape_3d.h
…
world_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
world_3d.h
…
world_boundary_shape_3d.cpp
…
world_boundary_shape_3d.h
…