fe52458154
Happy new year to the wonderful Godot community!
66 lines
3.3 KiB
C++
66 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* vulkan_context_android.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "vulkan_context_android.h"
|
|
|
|
#ifdef USE_VOLK
|
|
#include <volk.h>
|
|
#else
|
|
#include <vulkan/vulkan.h>
|
|
#endif
|
|
|
|
const char *VulkanContextAndroid::_get_platform_surface_extension() const {
|
|
return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
|
|
}
|
|
|
|
int VulkanContextAndroid::window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height) {
|
|
VkAndroidSurfaceCreateInfoKHR createInfo;
|
|
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
|
|
createInfo.pNext = nullptr;
|
|
createInfo.flags = 0;
|
|
createInfo.window = p_window;
|
|
|
|
VkSurfaceKHR surface;
|
|
VkResult err = vkCreateAndroidSurfaceKHR(get_instance(), &createInfo, nullptr, &surface);
|
|
if (err != VK_SUCCESS) {
|
|
ERR_FAIL_V_MSG(-1, "vkCreateAndroidSurfaceKHR failed with error " + itos(err));
|
|
}
|
|
|
|
return _window_create(DisplayServer::MAIN_WINDOW_ID, p_vsync_mode, surface, p_width, p_height);
|
|
}
|
|
|
|
bool VulkanContextAndroid::_use_validation_layers() {
|
|
uint32_t count = 0;
|
|
_get_preferred_validation_layers(&count, nullptr);
|
|
|
|
// On Android, we use validation layers automatically if they were explicitly linked with the app.
|
|
return count > 0;
|
|
}
|