godot/servers/rendering
Anatoli Babenia e25cfffc7f Add `--no-header` option to clean output
* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
  (suggested by @kaissouDev)
* Add docs for the project setting
  (with suggestions by @Mickeon and @akien-mga)

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
..
dummy Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid 2024-02-13 23:43:40 +01:00
storage Use '_v' shorthand for type traits and 'if constexpr' where appropriate 2024-02-02 15:43:21 +01:00
SCsub
renderer_canvas_cull.cpp Stabilize snapping 2D transforms to pixel 2024-02-12 11:04:01 -05:00
renderer_canvas_cull.h Stabilize snapping 2D transforms to pixel 2024-02-12 11:04:01 -05:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
renderer_compositor.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_compositor.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
renderer_scene_cull.h Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
renderer_scene_render.h
renderer_viewport.cpp Merge pull request #87297 from adamscott/2d-pixel-art-stability 2024-02-12 23:53:51 +01:00
renderer_viewport.h Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
rendering_context_driver.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.compat.inc Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.cpp Add `--no-header` option to clean output 2024-02-15 14:10:11 +03:00
rendering_device.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_binds.cpp
rendering_device_binds.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_commons.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_commons.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_driver.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_driver.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_graph.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_graph.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_light_culler.cpp Fix various typos with codespell 2024-02-07 11:09:34 +01:00
rendering_light_culler.h Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
rendering_method.cpp
rendering_method.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
rendering_server_default.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
rendering_server_default.h Merge pull request #84894 from clayjohn/tangent-error-message 2024-01-24 14:07:47 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Add missing check when insert function `normal_roughness_compatibility` 2024-01-15 17:22:19 +08:00
shader_compiler.h Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions` 2024-02-06 20:02:46 +01:00
shader_language.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
shader_language.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
shader_preprocessor.cpp Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h