..
dummy
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
renderer_rd
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
2024-02-13 23:43:40 +01:00
storage
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
2024-02-02 15:43:21 +01:00
SCsub
…
renderer_canvas_cull.cpp
Stabilize snapping 2D transforms to pixel
2024-02-12 11:04:01 -05:00
renderer_canvas_cull.h
Stabilize snapping 2D transforms to pixel
2024-02-12 11:04:01 -05:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
Implement render info counters for the 2D renderer
2023-12-06 14:39:33 -07:00
renderer_compositor.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_compositor.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_geometry_instance.cpp
…
renderer_geometry_instance.h
…
renderer_scene_cull.cpp
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
renderer_scene_cull.h
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
renderer_scene_occlusion_cull.cpp
…
renderer_scene_occlusion_cull.h
…
renderer_scene_render.cpp
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
renderer_scene_render.h
…
renderer_viewport.cpp
Merge pull request #87297 from adamscott/2d-pixel-art-stability
2024-02-12 23:53:51 +01:00
renderer_viewport.h
Fix drawing of viewports without swapping buffers
2023-10-03 13:51:47 +02:00
rendering_context_driver.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device.compat.inc
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device.cpp
Add `--no-header` option to clean output
2024-02-15 14:10:11 +03:00
rendering_device.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device_binds.cpp
…
rendering_device_binds.h
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_commons.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_commons.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device_driver.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_driver.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device_graph.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device_graph.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_light_culler.cpp
Fix various typos with codespell
2024-02-07 11:09:34 +01:00
rendering_light_culler.h
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
rendering_method.cpp
…
rendering_method.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
rendering_server_default.cpp
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
rendering_server_default.h
Merge pull request #84894 from clayjohn/tangent-error-message
2024-01-24 14:07:47 +01:00
rendering_server_globals.cpp
…
rendering_server_globals.h
…
shader_compiler.cpp
Add missing check when insert function `normal_roughness_compatibility`
2024-01-15 17:22:19 +08:00
shader_compiler.h
Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions`
2024-02-06 20:02:46 +01:00
shader_language.cpp
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
shader_language.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
shader_preprocessor.cpp
Fix shader language preprocessor include marker handling
2023-09-06 16:57:40 +03:00
shader_preprocessor.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
shader_types.cpp
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
shader_types.h
…
shader_warnings.cpp
…
shader_warnings.h
…