godot/scene/3d
Jake Young 09bc9eb101
Backport NavigationServer with RVO2 to 3.x
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
..
area.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
area.h
arvr_nodes.cpp
arvr_nodes.h
audio_stream_player_3d.cpp Tweak AudioStreamPlayer3D property hints for usability 2021-10-18 11:24:42 +02:00
audio_stream_player_3d.h
baked_lightmap.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
baked_lightmap.h Add BAKE_ERROR_NO_ROOT to BakedLightmap 2021-10-21 13:32:03 +02:00
bone_attachment.cpp
bone_attachment.h
camera.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
camera.h
collision_object.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
collision_shape.h
cpu_particles.cpp Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
cpu_particles.h Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
cull_instance.cpp
cull_instance.h
gi_probe.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
gi_probe.h
immediate_geometry.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
light.h
lightmapper.cpp
lightmapper.h
listener.cpp
listener.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
mesh_instance.cpp Added material_overlay property to MeshInstance 2021-11-15 23:50:34 +00:00
mesh_instance.h Added material_overlay property to MeshInstance 2021-11-15 23:50:34 +00:00
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp Backport NavigationServer with RVO2 to 3.x 2022-01-05 16:00:56 +01:00
navigation_agent.h Backport NavigationServer with RVO2 to 3.x 2022-01-05 16:00:56 +01:00
navigation_mesh_instance.cpp Backport NavigationServer with RVO2 to 3.x 2022-01-05 16:00:56 +01:00
navigation_mesh_instance.h Backport NavigationServer with RVO2 to 3.x 2022-01-05 16:00:56 +01:00
navigation_obstacle.cpp Backport NavigationServer with RVO2 to 3.x 2022-01-05 16:00:56 +01:00
navigation_obstacle.h Backport NavigationServer with RVO2 to 3.x 2022-01-05 16:00:56 +01:00
navigation.cpp Backport NavigationServer with RVO2 to 3.x 2022-01-05 16:00:56 +01:00
navigation.h Backport NavigationServer with RVO2 to 3.x 2022-01-05 16:00:56 +01:00
occluder.cpp
occluder.h
particles.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
particles.h
path.cpp
path.h
physics_body.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
physics_body.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
physics_joint.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
physics_joint.h
portal.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp Use loop instead of recursion when clearing proximity groups 2021-10-10 12:27:51 +02:00
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
room_group.h
room_manager.cpp Merge pull request #54921 from lawnjelly/portals_roaming_margin 2021-11-15 22:45:46 +01:00
room_manager.h Portals - Allow user to set roaming expansion margin 2021-11-12 15:46:04 +00:00
room.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
room.h
SCsub
skeleton.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
skeleton.h
soft_body.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
soft_body.h Fix SoftBody memory corruption when switching mesh at runtime 2021-10-20 10:52:38 -07:00
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp Remove unimplemented methods 2021-11-18 12:47:36 +00:00
spatial.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
sprite_3d.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
vehicle_body.cpp VehicleWheel can now return the surface it's colliding with. 2021-12-10 19:01:06 +01:00
vehicle_body.h VehicleWheel can now return the surface it's colliding with. 2021-12-10 19:01:06 +01:00
visibility_notifier.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
visibility_notifier.h
visual_instance.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
visual_instance.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
voxel_light_baker.cpp
voxel_light_baker.h
world_environment.cpp
world_environment.h