godot/demos/2d/isometric_light/map.gd

19 lines
265 B
GDScript

extends Node2D
# member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initialization here
pass
func _on_prince_area_body_enter( body ):
if (body.get_name()=="cubio"):
get_node("message").show()
pass # replace with function body