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extends RigidBody2D
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# member variables here, example:
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# var a=2
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# var b="textvar"
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var disabled=false
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func disable():
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if (disabled):
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return
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get_node("anim").play("shutdown")
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disabled=true
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func _ready():
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# Initalization here
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get_node("Timer").start()
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pass
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