55 lines
951 B
GDScript
55 lines
951 B
GDScript
|
|
extends VehicleBody
|
|
|
|
# member variables here, example:
|
|
# var a=2
|
|
# var b="textvar"
|
|
|
|
|
|
const STEER_SPEED=1
|
|
const STEER_LIMIT=0.4
|
|
|
|
var steer_angle=0
|
|
var steer_target=0
|
|
|
|
|
|
export var engine_force=40
|
|
|
|
func _fixed_process(delta):
|
|
|
|
|
|
if (Input.is_action_pressed("ui_left")):
|
|
steer_target=-STEER_LIMIT
|
|
elif (Input.is_action_pressed("ui_right")):
|
|
steer_target=STEER_LIMIT
|
|
else:
|
|
steer_target=0
|
|
|
|
if (Input.is_action_pressed("ui_up")):
|
|
set_engine_force(engine_force)
|
|
else:
|
|
set_engine_force(0)
|
|
|
|
if (Input.is_action_pressed("ui_down")):
|
|
set_brake(1)
|
|
else:
|
|
set_brake(0.0)
|
|
|
|
|
|
if (steer_target < steer_angle):
|
|
steer_angle -= STEER_SPEED*delta
|
|
if (steer_target > steer_angle):
|
|
steer_angle=steer_target
|
|
elif (steer_target > steer_angle):
|
|
steer_angle += STEER_SPEED*delta
|
|
if (steer_target < steer_angle):
|
|
steer_angle=steer_target
|
|
|
|
set_steering(steer_angle)
|
|
func _ready():
|
|
# Initalization here
|
|
set_fixed_process(true)
|
|
pass
|
|
|
|
|