godot/servers/rendering/renderer_rd/forward_mobile
2024-06-27 10:44:30 +10:00
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render_forward_mobile.cpp Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
render_forward_mobile.h Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
scene_shader_forward_mobile.cpp Fix shader error on mobile when using LIGHT_VERTEX 2024-05-04 11:02:05 -07:00
scene_shader_forward_mobile.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
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