godot/editor/export
A Thousand Ships fbb879debd
[Scene] Add `SceneStringNames::text/value_changed`
2024-06-19 09:44:38 +02:00
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editor_export.cpp Merge pull request #90611 from m4gr3d/automatically_generate_debug_keystore 2024-04-22 12:52:03 +02:00
editor_export.h Don't invoke adb with no runnable Android preset 2024-02-15 22:37:32 +01:00
editor_export_platform.cpp [Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
editor_export_platform.h Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
editor_export_platform_pc.cpp Revert pack trimming introduced by #82084 2024-04-10 12:00:04 +02:00
editor_export_platform_pc.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
editor_export_plugin.cpp Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
editor_export_plugin.h Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
editor_export_preset.cpp Merge pull request #88419 from m4gr3d/add_export_preset_advanced_options_toggle 2024-02-19 00:08:22 +01:00
editor_export_preset.h Add an `Advanced Options` toggle to the editor export preset 2024-02-18 10:43:58 -08:00
export_template_manager.cpp [Scene] Add `SceneStringNames::confirmed` 2024-06-19 09:40:54 +02:00
export_template_manager.h Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
project_export.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
project_export.h [Native File Dialog] Add support for using native dialogs in the editor. 2024-03-28 11:53:03 +02:00