d8f32637be
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
(cherry picked from commit 31107daa1a
)
86 lines
2.7 KiB
Python
86 lines
2.7 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
|
|
# Not building in a separate env as scene needs it
|
|
|
|
# Thirdparty source files
|
|
if (env['builtin_freetype'] != 'no'):
|
|
thirdparty_dir = "#thirdparty/freetype/"
|
|
thirdparty_sources = [
|
|
"src/autofit/autofit.c",
|
|
"src/base/ftapi.c",
|
|
"src/base/ftbase.c",
|
|
"src/base/ftbbox.c",
|
|
"src/base/ftbdf.c",
|
|
"src/base/ftbitmap.c",
|
|
"src/base/ftcid.c",
|
|
"src/base/ftdebug.c",
|
|
"src/base/ftfntfmt.c",
|
|
"src/base/ftfstype.c",
|
|
"src/base/ftgasp.c",
|
|
"src/base/ftglyph.c",
|
|
"src/base/ftgxval.c",
|
|
"src/base/ftinit.c",
|
|
"src/base/ftlcdfil.c",
|
|
"src/base/ftmm.c",
|
|
"src/base/ftotval.c",
|
|
"src/base/ftpatent.c",
|
|
"src/base/ftpfr.c",
|
|
"src/base/ftpic.c",
|
|
"src/base/ftstroke.c",
|
|
"src/base/ftsynth.c",
|
|
"src/base/ftsystem.c",
|
|
"src/base/fttype1.c",
|
|
"src/base/ftwinfnt.c",
|
|
"src/bdf/bdf.c",
|
|
"src/cache/ftcache.c",
|
|
"src/cff/cff.c",
|
|
"src/cid/type1cid.c",
|
|
"src/gxvalid/gxvalid.c",
|
|
"src/otvalid/otvalid.c",
|
|
"src/pcf/pcf.c",
|
|
"src/pfr/pfr.c",
|
|
"src/psaux/psaux.c",
|
|
"src/pshinter/pshinter.c",
|
|
"src/psnames/psnames.c",
|
|
"src/raster/raster.c",
|
|
"src/sfnt/sfnt.c",
|
|
"src/smooth/smooth.c",
|
|
"src/truetype/truetype.c",
|
|
"src/type1/type1.c",
|
|
"src/type42/type42.c",
|
|
"src/winfonts/winfnt.c",
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
# Include header for UWP to fix build issues
|
|
if "platform" in env and env["platform"] == "uwp":
|
|
env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
|
|
|
|
env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
|
|
|
|
# also requires libpng headers
|
|
if (env['builtin_libpng'] != 'no'):
|
|
env.Append(CPPPATH=["#thirdparty/libpng"])
|
|
|
|
lib = env.Library("freetype_builtin", thirdparty_sources)
|
|
# Needs to be appended to arrive after libscene in the linker call,
|
|
# but we don't want it to arrive *after* system libs, so manual hack
|
|
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
|
|
# and then plain strings for system library. We insert between the two.
|
|
inserted = False
|
|
for idx, linklib in enumerate(env["LIBS"]):
|
|
if isinstance(linklib, basestring): # first system lib such as "X11", otherwise SCons lib object
|
|
env["LIBS"].insert(idx, lib)
|
|
inserted = True
|
|
break
|
|
if not inserted:
|
|
env.Append(LIBS=[lib])
|
|
|
|
# Godot source files
|
|
env.add_source_files(env.modules_sources, "*.cpp")
|
|
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
|
|
|
|
Export('env')
|