godot/thirdparty/embree/common/math/col3.h

48 lines
1.8 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "math.h"
namespace embree
{
////////////////////////////////////////////////////////////////////////////////
/// RGB Color Class
////////////////////////////////////////////////////////////////////////////////
template<typename T> struct Col3
{
T r, g, b;
////////////////////////////////////////////////////////////////////////////////
/// Construction
////////////////////////////////////////////////////////////////////////////////
__forceinline Col3 ( ) { }
__forceinline Col3 ( const Col3& other ) { r = other.r; g = other.g; b = other.b; }
__forceinline Col3& operator=( const Col3& other ) { r = other.r; g = other.g; b = other.b; return *this; }
__forceinline explicit Col3 (const T& v) : r(v), g(v), b(v) {}
__forceinline Col3 (const T& r, const T& g, const T& b) : r(r), g(g), b(b) {}
////////////////////////////////////////////////////////////////////////////////
/// Constants
////////////////////////////////////////////////////////////////////////////////
__forceinline Col3 (ZeroTy) : r(zero) , g(zero) , b(zero) {}
__forceinline Col3 (OneTy) : r(one) , g(one) , b(one) {}
__forceinline Col3 (PosInfTy) : r(pos_inf), g(pos_inf), b(pos_inf) {}
__forceinline Col3 (NegInfTy) : r(neg_inf), g(neg_inf), b(neg_inf) {}
};
/*! output operator */
template<typename T> __forceinline embree_ostream operator<<(embree_ostream cout, const Col3<T>& a) {
return cout << "(" << a.r << ", " << a.g << ", " << a.b << ")";
}
/*! default template instantiations */
typedef Col3<unsigned char> Col3uc;
typedef Col3<float > Col3f;
}