b4d0a09f15
This adds back a function available in 3.x: exporting the GDScript files in a binary form by converting the tokens recognized by the tokenizer into a data format. It is enabled by default on export but can be manually disabled. The format helps with loading times since, the tokens are easily reconstructed, and with hiding the source code, since recovering it would require a specialized tool. Code comments are not stored in this format. The `--test` command can also include a `--use-binary-tokens` flag which will run the GDScript tests with the binary format instead of the regular source code by converting them in-memory before the test runs.
317 lines
8.7 KiB
C++
317 lines
8.7 KiB
C++
/**************************************************************************/
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/* gdscript_tokenizer.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDSCRIPT_TOKENIZER_H
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#define GDSCRIPT_TOKENIZER_H
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#include "core/templates/hash_map.h"
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#include "core/templates/hash_set.h"
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#include "core/templates/list.h"
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#include "core/templates/vector.h"
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#include "core/variant/variant.h"
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#ifdef MINGW_ENABLED
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#undef CONST
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#undef IN
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#undef VOID
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#endif
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class GDScriptTokenizer {
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public:
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enum CursorPlace {
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CURSOR_NONE,
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CURSOR_BEGINNING,
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CURSOR_MIDDLE,
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CURSOR_END,
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};
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struct Token {
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enum Type {
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EMPTY,
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// Basic
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ANNOTATION,
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IDENTIFIER,
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LITERAL,
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// Comparison
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LESS,
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LESS_EQUAL,
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GREATER,
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GREATER_EQUAL,
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EQUAL_EQUAL,
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BANG_EQUAL,
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// Logical
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AND,
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OR,
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NOT,
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AMPERSAND_AMPERSAND,
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PIPE_PIPE,
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BANG,
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// Bitwise
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AMPERSAND,
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PIPE,
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TILDE,
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CARET,
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LESS_LESS,
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GREATER_GREATER,
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// Math
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PLUS,
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MINUS,
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STAR,
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STAR_STAR,
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SLASH,
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PERCENT,
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// Assignment
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EQUAL,
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PLUS_EQUAL,
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MINUS_EQUAL,
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STAR_EQUAL,
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STAR_STAR_EQUAL,
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SLASH_EQUAL,
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PERCENT_EQUAL,
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LESS_LESS_EQUAL,
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GREATER_GREATER_EQUAL,
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AMPERSAND_EQUAL,
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PIPE_EQUAL,
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CARET_EQUAL,
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// Control flow
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IF,
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ELIF,
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ELSE,
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FOR,
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WHILE,
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BREAK,
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CONTINUE,
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PASS,
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RETURN,
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MATCH,
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WHEN,
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// Keywords
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AS,
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ASSERT,
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AWAIT,
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BREAKPOINT,
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CLASS,
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CLASS_NAME,
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CONST,
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ENUM,
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EXTENDS,
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FUNC,
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IN,
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IS,
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NAMESPACE,
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PRELOAD,
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SELF,
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SIGNAL,
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STATIC,
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SUPER,
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TRAIT,
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VAR,
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VOID,
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YIELD,
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// Punctuation
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BRACKET_OPEN,
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BRACKET_CLOSE,
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BRACE_OPEN,
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BRACE_CLOSE,
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PARENTHESIS_OPEN,
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PARENTHESIS_CLOSE,
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COMMA,
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SEMICOLON,
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PERIOD,
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PERIOD_PERIOD,
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COLON,
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DOLLAR,
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FORWARD_ARROW,
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UNDERSCORE,
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// Whitespace
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NEWLINE,
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INDENT,
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DEDENT,
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// Constants
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CONST_PI,
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CONST_TAU,
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CONST_INF,
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CONST_NAN,
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// Error message improvement
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VCS_CONFLICT_MARKER,
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BACKTICK,
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QUESTION_MARK,
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// Special
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ERROR,
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TK_EOF, // "EOF" is reserved
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TK_MAX
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};
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Type type = EMPTY;
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Variant literal;
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int start_line = 0, end_line = 0, start_column = 0, end_column = 0;
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int leftmost_column = 0, rightmost_column = 0; // Column span for multiline tokens.
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int cursor_position = -1;
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CursorPlace cursor_place = CURSOR_NONE;
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String source;
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const char *get_name() const;
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bool can_precede_bin_op() const;
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bool is_identifier() const;
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bool is_node_name() const;
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StringName get_identifier() const { return literal; }
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Token(Type p_type) {
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type = p_type;
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}
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Token() {}
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};
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#ifdef TOOLS_ENABLED
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struct CommentData {
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String comment;
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// true: Comment starts at beginning of line or after indentation.
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// false: Inline comment (starts after some code).
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bool new_line = false;
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CommentData() {}
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CommentData(const String &p_comment, bool p_new_line) {
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comment = p_comment;
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new_line = p_new_line;
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}
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};
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virtual const HashMap<int, CommentData> &get_comments() const = 0;
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#endif // TOOLS_ENABLED
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static String get_token_name(Token::Type p_token_type);
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virtual int get_cursor_line() const = 0;
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virtual int get_cursor_column() const = 0;
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virtual void set_cursor_position(int p_line, int p_column) = 0;
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virtual void set_multiline_mode(bool p_state) = 0;
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virtual bool is_past_cursor() const = 0;
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virtual void push_expression_indented_block() = 0; // For lambdas, or blocks inside expressions.
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virtual void pop_expression_indented_block() = 0; // For lambdas, or blocks inside expressions.
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virtual bool is_text() = 0;
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virtual Token scan() = 0;
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virtual ~GDScriptTokenizer() {}
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};
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class GDScriptTokenizerText : public GDScriptTokenizer {
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String source;
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const char32_t *_source = nullptr;
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const char32_t *_current = nullptr;
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int line = -1, column = -1;
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int cursor_line = -1, cursor_column = -1;
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int tab_size = 4;
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// Keep track of multichar tokens.
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const char32_t *_start = nullptr;
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int start_line = 0, start_column = 0;
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int leftmost_column = 0, rightmost_column = 0;
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// Info cache.
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bool line_continuation = false; // Whether this line is a continuation of the previous, like when using '\'.
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bool multiline_mode = false;
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List<Token> error_stack;
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bool pending_newline = false;
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Token last_token;
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Token last_newline;
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int pending_indents = 0;
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List<int> indent_stack;
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List<List<int>> indent_stack_stack; // For lambdas, which require manipulating the indentation point.
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List<char32_t> paren_stack;
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char32_t indent_char = '\0';
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int position = 0;
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int length = 0;
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Vector<int> continuation_lines;
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#ifdef DEBUG_ENABLED
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Vector<String> keyword_list;
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#endif // DEBUG_ENABLED
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#ifdef TOOLS_ENABLED
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HashMap<int, CommentData> comments;
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#endif // TOOLS_ENABLED
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_FORCE_INLINE_ bool _is_at_end() { return position >= length; }
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_FORCE_INLINE_ char32_t _peek(int p_offset = 0) { return position + p_offset >= 0 && position + p_offset < length ? _current[p_offset] : '\0'; }
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int indent_level() const { return indent_stack.size(); }
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bool has_error() const { return !error_stack.is_empty(); }
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Token pop_error();
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char32_t _advance();
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String _get_indent_char_name(char32_t ch);
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void _skip_whitespace();
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void check_indent();
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#ifdef DEBUG_ENABLED
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void make_keyword_list();
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#endif // DEBUG_ENABLED
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Token make_error(const String &p_message);
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void push_error(const String &p_message);
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void push_error(const Token &p_error);
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Token make_paren_error(char32_t p_paren);
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Token make_token(Token::Type p_type);
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Token make_literal(const Variant &p_literal);
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Token make_identifier(const StringName &p_identifier);
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Token check_vcs_marker(char32_t p_test, Token::Type p_double_type);
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void push_paren(char32_t p_char);
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bool pop_paren(char32_t p_expected);
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void newline(bool p_make_token);
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Token number();
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Token potential_identifier();
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Token string();
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Token annotation();
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public:
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void set_source_code(const String &p_source_code);
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const Vector<int> &get_continuation_lines() const { return continuation_lines; }
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virtual int get_cursor_line() const override;
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virtual int get_cursor_column() const override;
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virtual void set_cursor_position(int p_line, int p_column) override;
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virtual void set_multiline_mode(bool p_state) override;
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virtual bool is_past_cursor() const override;
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virtual void push_expression_indented_block() override; // For lambdas, or blocks inside expressions.
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virtual void pop_expression_indented_block() override; // For lambdas, or blocks inside expressions.
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virtual bool is_text() override { return true; }
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#ifdef TOOLS_ENABLED
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virtual const HashMap<int, CommentData> &get_comments() const override {
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return comments;
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}
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#endif // TOOLS_ENABLED
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virtual Token scan() override;
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GDScriptTokenizerText();
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};
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#endif // GDSCRIPT_TOKENIZER_H
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