godot/main
Guilherme Felipe 8ef5052967 Add Input::get_current_cursor_shape
[Clean up] Removed unused/unnecessary methods.

(cherry picked from commit 1bae73d7d0)
2019-11-12 11:10:53 +01:00
..
tests Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
SCsub
app_icon.png
default_controller_mappings.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-11-08 15:48:18 +01:00
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
godotcontrollerdb.txt
input_default.cpp Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
input_default.h Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
main.cpp Fixes physic_fps=0 bug. 2019-09-26 14:31:38 +02:00
main.h Make recursive nature of iteration not fail. 2019-01-24 13:09:05 -03:00
main_builders.py
main_timer_sync.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main_timer_sync.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
performance.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
performance.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
splash.png
splash_editor.png Update AUTHORS and DONORS list 2019-11-08 15:48:38 +01:00