godot/scene/main
Juan Linietsky 703004f830 More 3D Work
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-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
..
canvas_layer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas_layer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
misc.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
misc.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node.cpp More 3D Work 2014-06-16 10:22:26 -03:00
node.h More 3D Work 2014-06-16 10:22:26 -03:00
resource_preloader.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
resource_preloader.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_main_loop.cpp -Fixed viewport stretch bugs 2014-04-18 11:43:54 -03:00
scene_main_loop.h -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
scene_singleton.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_singleton.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
timer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
timer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
viewport.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
viewport.h A bit of everything: 2014-05-14 01:22:15 -03:00