godot/servers/visual
Juan Linietsky 703004f830 More 3D Work
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-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_dummy.cpp More 3D Work 2014-06-16 10:22:26 -03:00
rasterizer_dummy.h More 3D Work 2014-06-16 10:22:26 -03:00
rasterizer.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
rasterizer.h More 3D Work 2014-06-16 10:22:26 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_language.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
shader_language.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_server_raster.cpp More 3D Work 2014-06-16 10:22:26 -03:00
visual_server_raster.h Light Baker! 2014-06-11 10:41:03 -03:00
visual_server_wrap_mt.cpp More 3D Work 2014-06-16 10:22:26 -03:00
visual_server_wrap_mt.h More 3D Work 2014-06-16 10:22:26 -03:00