godot/modules/gdscript/tests/scripts/analyzer/features/global_enums.gd
George Marques 75f16b8167
Make global scope enums accessible as types in GDScript
Add functions to CoreConstant so enums can be properly deduced. Also add
the enums in release builds to make consistent with ClassDB enums and
avoid differences in script compilation between debug and release.
2023-02-19 13:00:07 -03:00

31 lines
712 B
GDScript

func test():
var type: Variant.Type
type = Variant.Type.TYPE_INT
print(type)
type = TYPE_FLOAT
print(type)
var direction: ClockDirection
direction = ClockDirection.CLOCKWISE
print(direction)
direction = COUNTERCLOCKWISE
print(direction)
var duper := Duper.new()
duper.set_type(Variant.Type.TYPE_INT)
duper.set_type(TYPE_FLOAT)
duper.set_direction(ClockDirection.CLOCKWISE)
duper.set_direction(COUNTERCLOCKWISE)
class Super:
func set_type(type: Variant.Type) -> void:
print(type)
func set_direction(dir: ClockDirection) -> void:
print(dir)
class Duper extends Super:
func set_type(type: Variant.Type) -> void:
print(type)
func set_direction(dir: ClockDirection) -> void:
print(dir)