7e0f7d3abd
Not everything is yet implemented, either for Godot or personal limitations (I don't have all hardware in the world). A brief list of the most important issues follows: - Single-window only: the `DisplayServer` API doesn't expose enough information for properly creating XDG shell windows. - Very dumb rendering loop: this is very complicated, just know that the low consumption mode is forced to 2000 Hz and some clever hacks are in place to overcome a specific Wayland limitation. This will be improved to the extent possible both downstream and upstream. - Features to implement yet: IME, touch input, native file dialog, drawing tablet (commented out due to a refactor), screen recording. - Mouse passthrough can't be implement through a poly API, we need a rect-based one. - The cursor doesn't yet support fractional scaling. - Auto scale is rounded up when using fractional scaling as we don't have a per-window scale query API (basically we need `DisplayServer::window_get_scale`). - Building with `x11=no wayland=yes opengl=yes openxr=yes` fails. This also adds a new project property and editor setting for selecting the default DisplayServer to start, to allow this backend to start first in exported projects (X11 is still the default for now). The editor setting always overrides the project setting. Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
200 lines
7.3 KiB
YAML
200 lines
7.3 KiB
YAML
name: 🐧 Linux Builds
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on:
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workflow_call:
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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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TSAN_OPTIONS: suppressions=misc/error_suppressions/tsan.txt
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
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cancel-in-progress: true
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jobs:
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build-linux:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor w/ Mono (target=editor)
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cache-name: linux-editor-mono
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target: editor
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sconsflags: module_mono_enabled=yes
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bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
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build-mono: true
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tests: false # Disabled due freeze caused by mix Mono build and CI
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doc-test: true
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proj-conv: true
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api-compat: true
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artifact: true
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- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
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cache-name: linux-editor-double-sanitizers
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target: editor
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# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
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sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
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bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
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build-mono: false
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tests: true
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proj-test: true
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# Generate an API dump for godot-cpp tests.
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api-dump: true
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# Skip 2GiB artifact speeding up action.
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artifact: false
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- name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
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cache-name: linux-editor-llvm-sanitizers
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target: editor
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sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
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bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
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build-mono: false
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tests: true
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# Skip 2GiB artifact speeding up action.
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artifact: false
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- name: Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld)
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cache-name: linux-editor-thread-sanitizer
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target: editor
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tests: true
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sconsflags: dev_build=yes use_tsan=yes use_llvm=yes linker=lld
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bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
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build-mono: false
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# Skip 2GiB artifact speeding up action.
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artifact: false
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- name: Template w/ Mono (target=template_release)
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cache-name: linux-template-mono
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target: template_release
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sconsflags: module_mono_enabled=yes
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build-mono: false
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tests: false
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artifact: true
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- name: Minimal template (target=template_release, everything disabled)
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cache-name: linux-template-minimal
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target: template_release
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sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
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tests: false
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artifact: true
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steps:
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- uses: actions/checkout@v4
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# Need newer mesa for lavapipe to work properly.
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- name: Linux dependencies for tests
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if: ${{ matrix.proj-test }}
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run: |
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sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
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sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys EB8B81E14DA65431D7504EA8F63F0F2B90935439
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sudo add-apt-repository "deb https://ppa.launchpadcontent.net/kisak/turtle/ubuntu focal main"
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sudo apt-get install -qq mesa-vulkan-drivers
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# TODO: Figure out somehow how to embed this one.
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- name: wayland-scanner dependency
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run: |
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sudo apt-get install libwayland-bin
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- name: Free disk space on runner
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run: |
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echo "Disk usage before:" && df -h
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sudo rm -rf /usr/local/lib/android
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echo "Disk usage after:" && df -h
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- name: Setup Godot build cache
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uses: ./.github/actions/godot-cache
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Set up .NET Sdk
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uses: actions/setup-dotnet@v3
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if: ${{ matrix.build-mono }}
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with:
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dotnet-version: '6.0.x'
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- name: Setup GCC problem matcher
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uses: ammaraskar/gcc-problem-matcher@master
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
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platform: linuxbsd
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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- name: Generate C# glue
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if: ${{ matrix.build-mono }}
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run: |
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${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
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- name: Build .NET solutions
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if: ${{ matrix.build-mono }}
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run: |
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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- name: Prepare artifact
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if: ${{ matrix.artifact }}
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run: |
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strip bin/godot.*
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chmod +x bin/godot.*
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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if: ${{ matrix.artifact }}
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with:
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name: ${{ matrix.cache-name }}
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- name: Dump Godot API
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uses: ./.github/actions/godot-api-dump
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if: ${{ matrix.api-dump }}
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with:
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bin: ${{ matrix.bin }}
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# Execute unit tests for the editor
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- name: Unit tests
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if: ${{ matrix.tests }}
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run: |
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${{ matrix.bin }} --version
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${{ matrix.bin }} --help
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${{ matrix.bin }} --headless --test --force-colors
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# Check class reference
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- name: Check for class reference updates
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if: ${{ matrix.doc-test }}
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run: |
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echo "Running --doctool to see if this changes the public API without updating the documentation."
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echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
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${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
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git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
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# Check API backwards compatibility
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- name: Check for GDExtension compatibility
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if: ${{ matrix.api-compat }}
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run: |
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./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
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# Download and run the test project
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- name: Test Godot project
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uses: ./.github/actions/godot-project-test
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if: ${{ matrix.proj-test }}
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with:
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bin: ${{ matrix.bin }}
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# Test the project converter
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- name: Test project converter
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uses: ./.github/actions/godot-converter-test
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if: ${{ matrix.proj-conv }}
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with:
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bin: ${{ matrix.bin }}
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