f7773d499d
( @Akien : this PR is for current HEAD only, not to be cherry-picked for 2.1.1 ) this is manual revertion of #6501 which introduced a bug that prevented scons from detecting Mingw under Windows when MSVC was installed. (thanks to @vnen for finding this) AND it fixes the actual bug that prevented scons from detecting MSVC standalone compiler ( a confusions between ``VSINSTALLDIR`` and ``VCINSTALLDIR`` ) The freeware Standalone MSVC C++ Build Tools are available here : http://landinghub.visualstudio.com/visual-cpp-build-tools
405 lines
14 KiB
Python
405 lines
14 KiB
Python
#!/usr/bin/env python
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EnsureSConsVersion(0,14);
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import string
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import os
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import os.path
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import glob
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import sys
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import methods
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methods.update_version()
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# scan possible build platforms
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platform_list = [] # list of platforms
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platform_opts = {} # options for each platform
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platform_flags = {} # flags for each platform
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active_platforms=[]
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active_platform_ids=[]
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platform_exporters=[]
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global_defaults=[]
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for x in glob.glob("platform/*"):
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if (not os.path.isdir(x) or not os.path.exists(x+"/detect.py")):
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continue
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tmppath="./"+x
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sys.path.append(tmppath)
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import detect
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if (os.path.exists(x+"/export/export.cpp")):
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platform_exporters.append(x[9:])
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if (os.path.exists(x+"/globals/global_defaults.cpp")):
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global_defaults.append(x[9:])
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if (detect.is_active()):
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active_platforms.append( detect.get_name() )
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active_platform_ids.append(x);
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if (detect.can_build()):
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x=x.replace("platform/","") # rest of world
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x=x.replace("platform\\","") # win32
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platform_list+=[x]
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platform_opts[x]=detect.get_opts()
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platform_flags[x]=detect.get_flags()
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sys.path.remove(tmppath)
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sys.modules.pop('detect')
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module_list=methods.detect_modules()
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#print "Detected Platforms: "+str(platform_list)
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methods.save_active_platforms(active_platforms,active_platform_ids)
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custom_tools=['default']
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platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
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if (os.name=="posix"):
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pass
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elif (os.name=="nt"):
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if ( os.getenv("VCINSTALLDIR")==None or platform_arg=="android"):
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custom_tools=['mingw']
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env_base=Environment(tools=custom_tools);
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if 'TERM' in os.environ:
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env_base['ENV']['TERM'] = os.environ['TERM']
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env_base.AppendENVPath('PATH', os.getenv('PATH'))
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env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
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env_base.global_defaults=global_defaults
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env_base.android_maven_repos=[]
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env_base.android_dependencies=[]
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env_base.android_java_dirs=[]
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env_base.android_res_dirs=[]
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env_base.android_aidl_dirs=[]
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env_base.android_jni_dirs=[]
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env_base.android_default_config=[]
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env_base.android_manifest_chunk=""
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env_base.android_permission_chunk=""
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env_base.android_appattributes_chunk=""
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env_base.disabled_modules=[]
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env_base.use_ptrcall=False
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env_base.split_drivers=False
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env_base.__class__.android_add_maven_repository=methods.android_add_maven_repository
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env_base.__class__.android_add_dependency=methods.android_add_dependency
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env_base.__class__.android_add_java_dir=methods.android_add_java_dir
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env_base.__class__.android_add_res_dir=methods.android_add_res_dir
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env_base.__class__.android_add_aidl_dir=methods.android_add_aidl_dir
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env_base.__class__.android_add_jni_dir=methods.android_add_jni_dir
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env_base.__class__.android_add_default_config=methods.android_add_default_config
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env_base.__class__.android_add_to_manifest = methods.android_add_to_manifest
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env_base.__class__.android_add_to_permissions = methods.android_add_to_permissions
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env_base.__class__.android_add_to_attributes = methods.android_add_to_attributes
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env_base.__class__.disable_module = methods.disable_module
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env_base.__class__.add_source_files = methods.add_source_files
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env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
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env_base["x86_libtheora_opt_gcc"]=False
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env_base["x86_libtheora_opt_vc"]=False
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customs = ['custom.py']
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profile = ARGUMENTS.get("profile", False)
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if profile:
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import os.path
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if os.path.isfile(profile):
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customs.append(profile)
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elif os.path.isfile(profile+".py"):
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customs.append(profile+".py")
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opts=Variables(customs, ARGUMENTS)
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opts.Add('target', 'Compile Target (debug/release_debug/release).', "debug")
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opts.Add('arch', 'Platform dependent architecture (arm/arm64/x86/x64/mips/etc)', "")
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opts.Add('bits', 'Compile Target Bits (default/32/64/fat).', "default")
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opts.Add('platform','Platform: '+str(platform_list)+'.',"")
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opts.Add('p','Platform (same as platform=).',"")
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opts.Add('tools','Build Tools (Including Editor): (yes/no)','yes')
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opts.Add('gdscript','Build GDSCript support: (yes/no)','yes')
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opts.Add('libogg','Ogg library for ogg container support (system/builtin)','builtin')
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opts.Add('libvorbis','Ogg Vorbis library for vorbis support (system/builtin)','builtin')
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opts.Add('libtheora','Theora library for theora module (system/builtin)','builtin')
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opts.Add('opus','Opus and opusfile library for Opus format support: (system/builtin)','builtin')
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opts.Add('minizip','Build Minizip Archive Support: (yes/no)','yes')
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opts.Add('squish','Squish library for BC Texture Compression in editor (system/builtin)','builtin')
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opts.Add('freetype','Freetype library for TTF support via freetype module (system/builtin)','builtin')
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opts.Add('xml','XML Save/Load support (yes/no)','yes')
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opts.Add('libpng','libpng library for image loader support (system/builtin)','builtin')
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opts.Add('libwebp','libwebp library for webp module (system/builtin)','builtin')
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opts.Add('openssl','OpenSSL library for openssl module (system/builtin)','builtin')
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opts.Add('libmpcdec','libmpcdec library for mpc module (system/builtin)','builtin')
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opts.Add('enet','ENet library (system/builtin)','builtin')
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opts.Add('glew','GLEW library for the gl_context (system/builtin)','builtin')
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opts.Add('xaudio2','XAudio2 audio driver (yes/no)','no')
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opts.Add("CXX", "C++ Compiler")
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opts.Add("CC", "C Compiler")
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opts.Add("CCFLAGS", "Custom flags for the C/C++ compiler");
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opts.Add("CFLAGS", "Custom flags for the C compiler");
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opts.Add("LINKFLAGS", "Custom flags for the linker");
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opts.Add('unix_global_settings_path', 'unix-specific path to system-wide settings. Currently only used by templates.','')
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opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
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opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
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opts.Add('verbose', 'Enable verbose output for the compilation (yes/no)', 'yes')
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opts.Add('deprecated','Enable deprecated features (yes/no)','yes')
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opts.Add('extra_suffix', 'Custom extra suffix added to the base filename of all generated binary files.', '')
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opts.Add('vsproj', 'Generate Visual Studio Project. (yes/no)', 'no')
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# add platform specific options
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for k in platform_opts.keys():
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opt_list = platform_opts[k]
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for o in opt_list:
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opts.Add(o[0],o[1],o[2])
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for x in module_list:
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opts.Add('module_'+x+'_enabled', "Enable module '"+x+"' (yes/no)", "yes")
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opts.Update(env_base) # update environment
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Help(opts.GenerateHelpText(env_base)) # generate help
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# add default include paths
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env_base.Append(CPPPATH=['#core','#core/math','#tools','#drivers','#'])
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# configure ENV for platform
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env_base.platform_exporters=platform_exporters
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"""
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sys.path.append("./platform/"+env_base["platform"])
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import detect
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detect.configure(env_base)
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sys.path.remove("./platform/"+env_base["platform"])
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sys.modules.pop('detect')
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"""
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if (env_base['target']=='debug'):
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env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']);
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env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
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if (env_base['deprecated']!='no'):
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env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED']);
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env_base.platforms = {}
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selected_platform =""
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if env_base['platform'] != "":
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selected_platform=env_base['platform']
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elif env_base['p'] != "":
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selected_platform=env_base['p']
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env_base["platform"]=selected_platform
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if selected_platform in platform_list:
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sys.path.append("./platform/"+selected_platform)
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import detect
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if "create" in dir(detect):
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env = detect.create(env_base)
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else:
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env = env_base.Clone()
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if env['vsproj']=="yes":
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env.vs_incs = []
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env.vs_srcs = []
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def AddToVSProject( sources ):
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for x in sources:
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if type(x) == type(""):
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fname = env.File(x).path
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else:
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fname = env.File(x)[0].path
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pieces = fname.split(".")
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if len(pieces)>0:
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basename = pieces[0]
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basename = basename.replace('\\\\','/')
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env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
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env.vs_incs = env.vs_incs + [basename + ".h"]
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#print basename
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env.AddToVSProject = AddToVSProject
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env.extra_suffix=""
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if env["extra_suffix"] != '' :
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env.extra_suffix += '.'+env["extra_suffix"]
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CCFLAGS = env.get('CCFLAGS', '')
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env['CCFLAGS'] = ''
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env.Append(CCFLAGS=string.split(str(CCFLAGS)))
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CFLAGS = env.get('CFLAGS', '')
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env['CFLAGS'] = ''
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env.Append(CFLAGS=string.split(str(CFLAGS)))
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LINKFLAGS = env.get('LINKFLAGS', '')
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env['LINKFLAGS'] = ''
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env.Append(LINKFLAGS=string.split(str(LINKFLAGS)))
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flag_list = platform_flags[selected_platform]
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for f in flag_list:
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if not (f[0] in ARGUMENTS): # allow command line to override platform flags
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env[f[0]] = f[1]
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#must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
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detect.configure(env)
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#env['platform_libsuffix'] = env['LIBSUFFIX']
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suffix="."+selected_platform
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if (env["target"]=="release"):
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if (env["tools"]=="yes"):
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print("Tools can only be built with targets 'debug' and 'release_debug'.")
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sys.exit(255)
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suffix+=".opt"
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env.Append(CCFLAGS=['-DNDEBUG']);
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elif (env["target"]=="release_debug"):
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if (env["tools"]=="yes"):
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suffix+=".opt.tools"
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else:
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suffix+=".opt.debug"
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else:
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if (env["tools"]=="yes"):
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suffix+=".tools"
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else:
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suffix+=".debug"
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if env["arch"] != "":
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suffix += "."+env["arch"]
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elif (env["bits"]=="32"):
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suffix+=".32"
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elif (env["bits"]=="64"):
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suffix+=".64"
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elif (env["bits"]=="fat"):
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suffix+=".fat"
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suffix+=env.extra_suffix
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env["PROGSUFFIX"]=suffix+env["PROGSUFFIX"]
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env["OBJSUFFIX"]=suffix+env["OBJSUFFIX"]
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env["LIBSUFFIX"]=suffix+env["LIBSUFFIX"]
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env["SHLIBSUFFIX"]=suffix+env["SHLIBSUFFIX"]
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sys.path.remove("./platform/"+selected_platform)
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sys.modules.pop('detect')
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env.module_list=[]
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for x in module_list:
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if env['module_'+x+'_enabled'] != "yes":
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continue
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tmppath="./modules/"+x
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sys.path.append(tmppath)
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env.current_module=x
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import config
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if (config.can_build(selected_platform)):
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config.configure(env)
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env.module_list.append(x)
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sys.path.remove(tmppath)
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sys.modules.pop('config')
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if (env.use_ptrcall):
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env.Append(CPPFLAGS=['-DPTRCALL_ENABLED']);
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# to test 64 bits compiltion
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# env.Append(CPPFLAGS=['-m64'])
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if (env['tools']=='yes'):
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env.Append(CPPFLAGS=['-DTOOLS_ENABLED'])
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if (env['disable_3d']=='yes'):
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env.Append(CPPFLAGS=['-D_3D_DISABLED'])
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if (env['gdscript']=='yes'):
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env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED'])
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if (env['disable_advanced_gui']=='yes'):
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env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED'])
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if (env['minizip'] == 'yes'):
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env.Append(CPPFLAGS=['-DMINIZIP_ENABLED'])
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if (env['xml']=='yes'):
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env.Append(CPPFLAGS=['-DXML_ENABLED'])
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if (env['verbose']=='no'):
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methods.no_verbose(sys,env)
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Export('env')
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#build subdirs, the build order is dependent on link order.
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SConscript("core/SCsub")
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SConscript("servers/SCsub")
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SConscript("scene/SCsub")
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SConscript("tools/SCsub")
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SConscript("drivers/SCsub")
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SConscript("bin/SCsub")
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SConscript("modules/SCsub")
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SConscript("main/SCsub")
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SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform
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# Microsoft Visual Studio Project Generation
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if (env['vsproj'])=="yes":
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AddToVSProject(env.core_sources)
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AddToVSProject(env.main_sources)
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AddToVSProject(env.modules_sources)
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AddToVSProject(env.scene_sources)
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AddToVSProject(env.servers_sources)
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AddToVSProject(env.tool_sources)
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# this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0')
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# Even then, SCons still seems to ignore it and builds with the latest MSVC...
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# That said, it's not needed to be set so far but I'm leaving it here so that this comment
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# has a purpose.
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#env['MSVS_VERSION']='9.0'
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# Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options.
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# And runs vcvarsall bat for the propper arhitecture and scons for propper configuration
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env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2'
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env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2'
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env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2'
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# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
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# required for Visual Studio to understand that it needs to generate an NMAKE
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# project. Do not modify without knowing what you are doing.
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debug_variants = ['debug|Win32']+['debug|x64']
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release_variants = ['release|Win32']+['release|x64']
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release_debug_variants = ['release_debug|Win32']+['release_debug|x64']
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variants = debug_variants + release_variants + release_debug_variants
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debug_targets = ['bin\\godot.windows.tools.32.exe']+['bin\\godot.windows.tools.64.exe']
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release_targets = ['bin\\godot.windows.opt.32.exe']+['bin\\godot.windows.opt.64.exe']
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release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe']+['bin\\godot.windows.opt.tools.64.exe']
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targets = debug_targets + release_targets + release_debug_targets
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msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
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incs = env.vs_incs,
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srcs = env.vs_srcs,
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runfile = targets,
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buildtarget = targets,
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auto_build_solution=1,
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variant = variants)
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else:
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print("No valid target platform selected.")
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print("The following were detected:")
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for x in platform_list:
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print("\t"+x)
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print("\nPlease run scons again with argument: platform=<string>")
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