godot/servers/rendering/renderer_rd
clayjohn 7323cbab4b Add named resources and debug labels in RenderDoc 2021-01-25 20:04:13 -08:00
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shaders Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
SCsub
cluster_builder_rd.cpp Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
cluster_builder_rd.h Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
effects_rd.cpp Add named resources and debug labels in RenderDoc 2021-01-25 20:04:13 -08:00
effects_rd.h Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
pipeline_cache_rd.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pipeline_cache_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render_rd.cpp Fix LIGHT compilation for canvas shader 2021-01-09 23:22:59 +03:00
renderer_canvas_render_rd.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
renderer_compositor_rd.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_compositor_rd.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_scene_render_forward.cpp Add named resources and debug labels in RenderDoc 2021-01-25 20:04:13 -08:00
renderer_scene_render_forward.h Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
renderer_scene_render_rd.cpp Add named resources and debug labels in RenderDoc 2021-01-25 20:04:13 -08:00
renderer_scene_render_rd.h Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
renderer_storage_rd.cpp Implement shadow meshes 2021-01-25 15:03:15 -03:00
renderer_storage_rd.h Implement shadow meshes 2021-01-25 15:03:15 -03:00
shader_compiler_rd.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_compiler_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_rd.cpp Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
shader_rd.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00