368 lines
15 KiB
C++
368 lines
15 KiB
C++
/*************************************************************************/
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/* gd_mono_utils.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gd_mono_utils.h"
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#include "os/dir_access.h"
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#include "project_settings.h"
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#include "reference.h"
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#include "../csharp_script.h"
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#include "gd_mono.h"
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#include "gd_mono_class.h"
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#include "gd_mono_marshal.h"
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namespace GDMonoUtils {
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MonoCache mono_cache;
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#define CACHE_AND_CHECK(m_var, m_val) \
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{ \
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m_var = m_val; \
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if (!m_var) ERR_PRINT("Mono Cache: Member " #m_var " is null. This is really bad!"); \
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}
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#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val)
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#define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_ns##_##m_class, m_val)
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#define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.rawclass_##m_class, m_val)
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#define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.field_##m_class##_##m_field, m_val)
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#define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method, m_val)
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void MonoCache::clear_members() {
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class_MonoObject = NULL;
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class_bool = NULL;
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class_int8_t = NULL;
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class_int16_t = NULL;
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class_int32_t = NULL;
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class_int64_t = NULL;
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class_uint8_t = NULL;
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class_uint16_t = NULL;
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class_uint32_t = NULL;
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class_uint64_t = NULL;
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class_float = NULL;
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class_double = NULL;
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class_String = NULL;
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class_IntPtr = NULL;
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rawclass_Dictionary = NULL;
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class_Vector2 = NULL;
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class_Rect2 = NULL;
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class_Transform2D = NULL;
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class_Vector3 = NULL;
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class_Basis = NULL;
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class_Quat = NULL;
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class_Transform = NULL;
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class_Rect3 = NULL;
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class_Color = NULL;
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class_Plane = NULL;
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class_NodePath = NULL;
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class_RID = NULL;
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class_GodotObject = NULL;
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class_Node = NULL;
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class_Control = NULL;
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class_Spatial = NULL;
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class_WeakRef = NULL;
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class_MarshalUtils = NULL;
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class_ExportAttribute = NULL;
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field_ExportAttribute_hint = NULL;
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field_ExportAttribute_hint_string = NULL;
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field_ExportAttribute_usage = NULL;
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class_ToolAttribute = NULL;
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class_RemoteAttribute = NULL;
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class_SyncAttribute = NULL;
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class_MasterAttribute = NULL;
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class_SlaveAttribute = NULL;
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class_GodotMethodAttribute = NULL;
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field_GodotMethodAttribute_methodName = NULL;
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field_GodotObject_ptr = NULL;
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field_NodePath_ptr = NULL;
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field_Image_ptr = NULL;
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field_RID_ptr = NULL;
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methodthunk_MarshalUtils_DictionaryToArrays = NULL;
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methodthunk_MarshalUtils_ArraysToDictionary = NULL;
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methodthunk_GodotObject__AwaitedSignalCallback = NULL;
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methodthunk_SignalAwaiter_FailureCallback = NULL;
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methodthunk_GodotTaskScheduler_Activate = NULL;
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task_scheduler_handle = Ref<MonoGCHandle>();
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}
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#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
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void update_corlib_cache() {
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CACHE_CLASS_AND_CHECK(MonoObject, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_object_class()));
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CACHE_CLASS_AND_CHECK(bool, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_boolean_class()));
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CACHE_CLASS_AND_CHECK(int8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_sbyte_class()));
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CACHE_CLASS_AND_CHECK(int16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int16_class()));
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CACHE_CLASS_AND_CHECK(int32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int32_class()));
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CACHE_CLASS_AND_CHECK(int64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int64_class()));
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CACHE_CLASS_AND_CHECK(uint8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_byte_class()));
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CACHE_CLASS_AND_CHECK(uint16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint16_class()));
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CACHE_CLASS_AND_CHECK(uint32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint32_class()));
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CACHE_CLASS_AND_CHECK(uint64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint64_class()));
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CACHE_CLASS_AND_CHECK(float, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_single_class()));
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CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class()));
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CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class()));
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CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class()));
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}
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void update_godot_api_cache() {
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CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2));
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CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2));
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CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
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CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
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CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
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CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
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CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
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CACHE_CLASS_AND_CHECK(Rect3, GODOT_API_CLASS(Rect3));
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CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
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CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
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CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
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CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
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CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
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CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
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CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
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CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
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CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
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CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
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// Attributes
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CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
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CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
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CACHE_FIELD_AND_CHECK(ExportAttribute, hint_string, CACHED_CLASS(ExportAttribute)->get_field("hint_string"));
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CACHE_FIELD_AND_CHECK(ExportAttribute, usage, CACHED_CLASS(ExportAttribute)->get_field("usage"));
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CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
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CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
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CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
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CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
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CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
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CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
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CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
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CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
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CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
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CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
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CACHE_METHOD_THUNK_AND_CHECK(GodotObject, _AwaitedSignalCallback, (GodotObject__AwaitedSignalCallback)CACHED_CLASS(GodotObject)->get_method("_AwaitedSignalCallback", 2)->get_thunk());
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CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
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CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());
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{
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/*
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* TODO Right now we only support Dictionary<object, object>.
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* It would be great if we could support other key/value types
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* without forcing the user to copy the entries.
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*/
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GDMonoMethod *method_get_dict_type = CACHED_CLASS(MarshalUtils)->get_method("GetDictionaryType", 0);
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ERR_FAIL_NULL(method_get_dict_type);
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MonoReflectionType *dict_refl_type = (MonoReflectionType *)method_get_dict_type->invoke(NULL);
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ERR_FAIL_NULL(dict_refl_type);
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MonoType *dict_type = mono_reflection_type_get_type(dict_refl_type);
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ERR_FAIL_NULL(dict_type);
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CACHE_RAW_MONO_CLASS_AND_CHECK(Dictionary, mono_class_from_mono_type(dict_type));
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}
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MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_raw());
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mono_runtime_object_init(task_scheduler);
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mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
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}
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void clear_cache() {
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mono_cache.cleanup();
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mono_cache.clear_members();
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}
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MonoObject *unmanaged_get_managed(Object *unmanaged) {
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if (unmanaged) {
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if (unmanaged->get_script_instance()) {
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CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
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if (cs_instance) {
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return cs_instance->get_mono_object();
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}
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}
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// Only called if the owner does not have a CSharpInstance
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void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
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if (data) {
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return ((Map<Object *, Ref<MonoGCHandle> >::Element *)data)->value()->get_target();
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}
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}
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return NULL;
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}
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void set_main_thread(MonoThread *p_thread) {
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mono_thread_set_main(p_thread);
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}
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void attach_current_thread() {
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ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
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MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
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ERR_FAIL_NULL(mono_thread);
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}
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void detach_current_thread() {
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ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
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MonoThread *mono_thread = mono_thread_current();
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ERR_FAIL_NULL(mono_thread);
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mono_thread_detach(mono_thread);
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}
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MonoThread *get_current_thread() {
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return mono_thread_current();
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}
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GDMonoClass *get_object_class(MonoObject *p_object) {
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return GDMono::get_singleton()->get_class(mono_object_get_class(p_object));
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}
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GDMonoClass *type_get_proxy_class(const StringName &p_type) {
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String class_name = p_type;
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if (class_name[0] == '_')
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class_name = class_name.substr(1, class_name.length());
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GDMonoClass *klass = GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
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#ifdef TOOLS_ENABLED
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if (!klass) {
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return GDMono::get_singleton()->get_editor_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
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}
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#endif
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return klass;
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}
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GDMonoClass *get_class_native_base(GDMonoClass *p_class) {
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GDMonoClass *klass = p_class;
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do {
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const GDMonoAssembly *assembly = klass->get_assembly();
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if (assembly == GDMono::get_singleton()->get_api_assembly())
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return klass;
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#ifdef TOOLS_ENABLED
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if (assembly == GDMono::get_singleton()->get_editor_api_assembly())
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return klass;
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#endif
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} while ((klass = klass->get_parent_class()) != NULL);
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return NULL;
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}
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MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object) {
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String object_type = p_object->get_class_name();
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if (object_type[0] == '_')
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object_type = object_type.substr(1, object_type.length());
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if (!ClassDB::is_parent_class(object_type, p_native)) {
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ERR_EXPLAIN("Type inherits from native type '" + p_native + "', so it can't be instanced in object of type: '" + p_object->get_class() + "'");
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ERR_FAIL_V(NULL);
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}
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MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_raw());
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ERR_FAIL_NULL_V(mono_object, NULL);
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CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object);
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// Construct
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mono_runtime_object_init(mono_object);
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return mono_object;
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}
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MonoObject *create_managed_from(const NodePath &p_from) {
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MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(NodePath));
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ERR_FAIL_NULL_V(mono_object, NULL);
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// Construct
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mono_runtime_object_init(mono_object);
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CACHED_FIELD(NodePath, ptr)->set_value_raw(mono_object, memnew(NodePath(p_from)));
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return mono_object;
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}
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MonoObject *create_managed_from(const RID &p_from) {
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MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(RID));
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ERR_FAIL_NULL_V(mono_object, NULL);
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// Construct
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mono_runtime_object_init(mono_object);
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CACHED_FIELD(RID, ptr)->set_value_raw(mono_object, memnew(RID(p_from)));
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return mono_object;
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}
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MonoDomain *create_domain(const String &p_friendly_name) {
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MonoDomain *domain = mono_domain_create_appdomain((char *)p_friendly_name.utf8().get_data(), NULL);
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if (domain) {
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// Workaround to avoid this exception:
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// System.Configuration.ConfigurationErrorsException: Error Initializing the configuration system.
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// ---> System.ArgumentException: The 'ExeConfigFilename' argument cannot be null.
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mono_domain_set_config(domain, ".", "");
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}
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return domain;
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}
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String get_exception_name_and_message(MonoObject *p_ex) {
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String res;
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MonoClass *klass = mono_object_get_class(p_ex);
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MonoType *type = mono_class_get_type(klass);
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char *full_name = mono_type_full_name(type);
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res += full_name;
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mono_free(full_name);
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res += ": ";
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MonoProperty *prop = mono_class_get_property_from_name(klass, "Message");
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MonoString *msg = (MonoString *)mono_property_get_value(prop, p_ex, NULL, NULL);
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res += GDMonoMarshal::mono_string_to_godot(msg);
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return res;
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}
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}
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