22 lines
548 B
C#
22 lines
548 B
C#
using System;
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using System.Runtime.CompilerServices;
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namespace Godot
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{
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public partial class Object
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{
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public static bool IsInstanceValid(Object instance)
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{
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return instance != null && instance.NativeInstance != IntPtr.Zero;
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}
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public static WeakRef WeakRef(Object obj)
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{
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return godot_icall_Object_weakref(Object.GetPtr(obj));
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static WeakRef godot_icall_Object_weakref(IntPtr obj);
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}
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}
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