godot/modules/mono/glue/Managed/Files/Extensions/ObjectExtensions.cs

22 lines
548 B
C#

using System;
using System.Runtime.CompilerServices;
namespace Godot
{
public partial class Object
{
public static bool IsInstanceValid(Object instance)
{
return instance != null && instance.NativeInstance != IntPtr.Zero;
}
public static WeakRef WeakRef(Object obj)
{
return godot_icall_Object_weakref(Object.GetPtr(obj));
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static WeakRef godot_icall_Object_weakref(IntPtr obj);
}
}