godot/thirdparty/bullet/BulletDynamics/Dynamics
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
btActionInterface.h
btDiscreteDynamicsWorld.cpp
btDiscreteDynamicsWorld.h
btDiscreteDynamicsWorldMt.cpp
btDiscreteDynamicsWorldMt.h
btDynamicsWorld.h
btRigidBody.cpp
btRigidBody.h
btSimpleDynamicsWorld.cpp
btSimpleDynamicsWorld.h
btSimulationIslandManagerMt.cpp
btSimulationIslandManagerMt.h