godot/thirdparty/bullet/BulletDynamics/Featherstone
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
btMultiBody.cpp
btMultiBody.h
btMultiBodyConstraint.cpp
btMultiBodyConstraint.h
btMultiBodyConstraintSolver.cpp
btMultiBodyConstraintSolver.h
btMultiBodyDynamicsWorld.cpp
btMultiBodyDynamicsWorld.h
btMultiBodyFixedConstraint.cpp
btMultiBodyFixedConstraint.h
btMultiBodyGearConstraint.cpp
btMultiBodyGearConstraint.h
btMultiBodyJointFeedback.h
btMultiBodyJointLimitConstraint.cpp
btMultiBodyJointLimitConstraint.h
btMultiBodyJointMotor.cpp
btMultiBodyJointMotor.h
btMultiBodyLink.h
btMultiBodyLinkCollider.h
btMultiBodyMLCPConstraintSolver.cpp
btMultiBodyMLCPConstraintSolver.h
btMultiBodyPoint2Point.cpp
btMultiBodyPoint2Point.h
btMultiBodySliderConstraint.cpp
btMultiBodySliderConstraint.h
btMultiBodySolverConstraint.h
btMultiBodySphericalJointMotor.cpp
btMultiBodySphericalJointMotor.h