godot/drivers/rtaudio/SCsub

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Import('env')
# Not cloning the env, the includes need to be accessible for platform/
# Thirdparty source files
thirdparty_dir = "#thirdparty/rtaudio/"
thirdparty_sources = [
"RtAudio.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.drivers_sources, thirdparty_sources)
env.Append(CPPPATH = [thirdparty_dir])
# Driver source files
env.add_source_files(env.drivers_sources, "*.cpp")
Export('env')