2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
36 lines
1.5 KiB
XML
36 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CSGCylinder" inherits="CSGPrimitive" version="3.2">
|
|
<brief_description>
|
|
A CSG Cylinder shape.
|
|
</brief_description>
|
|
<description>
|
|
This node allows you to create a cylinder (or cone) for use with the CSG system.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
|
|
If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
|
|
</member>
|
|
<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
|
|
The height of the cylinder.
|
|
</member>
|
|
<member name="material" type="Material" setter="set_material" getter="get_material">
|
|
The material used to render the cylinder.
|
|
</member>
|
|
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
|
The radius of the cylinder.
|
|
</member>
|
|
<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
|
|
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
|
|
</member>
|
|
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
|
|
If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|