2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
33 lines
1.2 KiB
XML
33 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CSGSphere" inherits="CSGPrimitive" version="3.2">
|
|
<brief_description>
|
|
A CSG Sphere shape.
|
|
</brief_description>
|
|
<description>
|
|
This node allows you to create a sphere for use with the CSG system.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="material" type="Material" setter="set_material" getter="get_material">
|
|
The material used to render the sphere.
|
|
</member>
|
|
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12">
|
|
Number of vertical slices for the sphere.
|
|
</member>
|
|
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
|
Radius of the sphere.
|
|
</member>
|
|
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="6">
|
|
Number of horizontal slices for the sphere.
|
|
</member>
|
|
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
|
|
If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|