godot/doc
Hugo Locurcio 7192852da3
Remove 16× MSAA support due to driver bugs and low performance
In the `master` branch, 16× MSAA caused the entire system to freeze
on NVIDIA GPUs. This is likely caused by graphics drivers not actually
implementing 16× MSAA, but combining 8× MSAA with 2× SSAA instead.

On top of that, modern shader complexity makes 16× MSAA very difficult
to use while keeping a good framerate. 8× MSAA is hard enough to use
as it is.
2021-08-25 07:56:27 +02:00
..
classes Remove 16× MSAA support due to driver bugs and low performance 2021-08-25 07:56:27 +02:00
tools Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
translations Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
Doxyfile Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
Makefile [HTML5] Add jsdoc2rst tool. 2021-02-26 11:33:59 +01:00