2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
36 lines
1.4 KiB
XML
36 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="DynamicFontData" inherits="Resource" version="3.2">
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<brief_description>
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Used with [DynamicFont] to describe the location of a font file.
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</brief_description>
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<description>
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Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true">
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If [code]true[/code], the font is rendered with anti-aliasing.
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</member>
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<member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default="""">
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The path to the vector font file.
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</member>
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<member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="DynamicFontData.Hinting" default="2">
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The font hinting mode used by FreeType. See [enum Hinting] for options.
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</member>
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</members>
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<constants>
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<constant name="HINTING_NONE" value="0" enum="Hinting">
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Disables font hinting (smoother but less crisp).
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</constant>
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<constant name="HINTING_LIGHT" value="1" enum="Hinting">
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Use the light font hinting mode.
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</constant>
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<constant name="HINTING_NORMAL" value="2" enum="Hinting">
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Use the default font hinting mode (crisper but less smooth).
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</constant>
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</constants>
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</class>
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